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  1. #1
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ChocoFeru View Post
    The entitlement...
    It's so sad that people only focuses on OP's skill instead of the kick itself.

    The kick was unnecessary. OP is a new player and we shouldn't expect perfect plays from new members
    Again HE WAS 50. That is NOT a new player anymore (barring using the pot, which he didn't).

    If we were talking sub 30 I would agree but at 50 we can expect some basic level of competence.
    The community in this game is waaay too forgiving and patient with incompetent/lazy players, sadly, the devs encourage and design around incompetence, which is why 4 man dungeons get easier every patch. It is sad.

    The most hilarious thing is: the kick was indeed unnecessary. If they managed to get to the end boss, they could have easily completed the dungeon. Lets face it, most mobs hit like wet noodles anyway. Oftentimes I don't even care whether I am healing a tank or a DPS.
    (8)

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Granyala View Post
    The most hilarious thing is: the kick was indeed unnecessary. If they managed to get to the end boss, they could have easily completed the dungeon. Lets face it, most mobs hit like wet noodles anyway. Oftentimes I don't even care whether I am healing a tank or a DPS.
    This might sound a bit rude now, but: It would also have given some credit for something they didnt excatly "deserved" the credit for (assuming, Kaldeas report is correct in regards to aggro etc.) - yes, they could have probably kicked the OP sooner. There might have been other reasons for the bad timing beside spite. I'll admit that I kicked someone right before the last boss once or twice before - had no chance to do so before, thanks to loot. But even though we were somehow able to finish the dungeon, the person in question had made the run so unpleasent that the thought of them earning the fruits of our hard work wasnt sitting right with me. Call that petty, if you wish... or tell me that "Eye for an Eye" isnt a good approach. But doing nothing and just getting walked over isnt a decent solution in my book either.
    Think of any other group-project done by 4 people. And one of them has no idea about the topic. Didnt read the texts they were supposed to read to prepare. When asked questions they dont bring anything to the table. The other three are picking up their work aswell - they kinda have to now, right? Lets say, its a school/uni-project and they're getting a group-grade for it - is it fair that the person who failed to deliver their part gets the same grade as the others?

    Granted, this is "just a game" - but its a game for all of us and we all should consider how our actions influence the people around us, sharing this game.
    That doesnt only go for veterans, who should obviously be nice to their fellow adventurers, specially the new ones.
    It also goes for the new(-ish) person, who should try to play and improve as best as they can.

    ...maybe its me, but I dont understand how people fail to read their tooltips... seriously, how do those people play solo-games?! Guesswork? Whenever I get a skill or character in a solo-RPG I'll look at their description to get an idea what to do with them. I'm doing the same in this game, to make sure I'm giving my fellow teammates the curtsy of not subjecting them to my absolute clueless-ness when it comes to melee-dps, should I happen to play one after all.
    (12)
    Last edited by Vidu; 03-06-2018 at 10:29 PM.

  3. #3
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vidu View Post
    This might sound a bit rude now, but: It would also have given some credit for something they didnt excatly "deserved" the credit for (assuming, Kaldeas report is correct in regards to aggro etc.)
    I know how you feel and I share the sentiment.

    Just wanted to point out the hilariously flawed design.
    Imho, the dungeon itself should tell the group "nope, not with a tank like this". Then there would be no need for "toxic" player behavior towards people that clearly can't be arsed to read a 3 line tooltip and expect everything handed to them.

    Quote Originally Posted by Nedkel View Post
    But you could get lvl 50 within 2 weeks of doing quests only with double bonus exp "road to 60" and sanctuary bonus (not sure do they stack).
    Seriously, you expect these players to learn anything in that time? xD
    If the game had a properly designed leveling experience besides the "fill that dumb bar to make it take longer", yes. The game itself should bring us in situation where we HAVE to play correctly (whithin reason ofc, not everyone is elite savage material) to progress.
    (4)

  4. #4
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Granyala View Post

    The most hilarious thing is: the kick was indeed unnecessary.
    Everything happens for a reason, they say. If they wouldn't have kicked him, we wouldn't have this thread right now filled with people teaching OP how to tank. So I think it was a positive outcome after all.
    (12)