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  1. #9
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    You cannot equate Shinryu and Kefka because they aim to accomplish different things. Shinryu was the conclusion to Stormblood's main story; the final boss in a single player game in a sense.
    You don't conclude the story in the first act, which is what that fight ended. But you also don't make the hardest content in any game at the start, and story doesn't matter. And there's that 4.2 spoiler we all know, which makes it infuriating...if they planned on that, why on earth do shinryu so early?

    And I suspect they did that with Rabanastre to make it easier if people bail once obtaining their loot. Since it didn't work, and only served to render the second half of Rabanastre an absolute bore. I hope they abandon it in 4.3. Give me back Weeping City and Dun Scaith.
    I think they made the last two even harder, but adjusted it down when they realized yeah, its a bit too hard for most people.



    Shinryu is not a difficult fight by any means. He's simply not braindead easy.
    Or it could be people here who might have beaten savage would find anything short of ultimate easy. And people who haven't, and haven't put the amount of hours in needing to perfect their skills to do savage might disagree.

    As for Gordias, it wasn't just that. The rotations themselves were a big issue for a lot of people, because they were needlessly complex for complexity's sake. This was a big thing with DPS, and why I think DPS in general suffered such a huge gap between casuals and hardcore. We were lucky they didn't really make encounters super hard aparrt from the raids at start.
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    Last edited by RiyahArp; 03-05-2018 at 11:22 AM.