This was actually 2 days after I cleared it, in Stormblood's first week, so I maybe had 1 or 2 i300 dungeon pieces.
Also you're not implying gear = skill, are you?![]()
This was actually 2 days after I cleared it, in Stormblood's first week, so I maybe had 1 or 2 i300 dungeon pieces.
Also you're not implying gear = skill, are you?![]()
We all know gear trivializes content, especially if Ilvl isn't capped relatively low. Surviving the center aoe if you are in it, for example, or being able to last long enough with hellfire to be rescued. Shinryu was a healer's fight to win or lose, and if you had a smooth ride, chances are it was because your healers stayed up first, and your tanks second. If any of those four struggled, especially at min ilvl, it was wipe city, and for a while healers struggled till they learned the mechanics of the fight. DPS simply don't impact that fight past the add phase, and it takes 2 or 3 of them being down repeatedly to impact things.
I get too frustrated over this for my own good. I shouldn't, but it's exactly like you said; people vary in skill and ability. What I worry about is that the people who are good will shift the game like they did with HW again, which was a lot worse for medium to lower skilled people, and even high end people too.Some players are better than other players. That's how someone can go in and clear him with no issues while others struggle. For story level content, Shinryu was damn hard at launch. He hit hard, he had lots of things to keep track of, was not forgiving of mistakes, and most of the playerbase didn't know the fight. These days people largely do know the fight and there's no item level sync, so successful clear rates have gone up massively. That doesn't take away from the challenge at the time.
This is the problem with forum discussions on this stuff. The average forum goer is not the average player. Lots of players who have a significantly lower skill level and find this stuff difficult are barely represented here at all, while the high end skill level is vastly over represented. That skews things towards "everything is easy and everyone's bad!" when maybe the real answer is "it's not as easy as you think, and you're better than you think you are."
Last edited by RiyahArp; 03-05-2018 at 08:47 AM.



It shows.I get too frustrated over this for my own good. I shouldn't, but it's exactly like you said; people vary in skill and ability. What I worry about is that the people who are good will shift the game like they did with HW again, which was a lot worse for medium to lower skilled people, and even high end people too.My advice is to not stress over it a whole lot. It's good to have a discussion, but not good to stress.
SE seems to be trying to cater to a pretty diverse audience now, and I don't think that's going to change because of any threads on the forum. Experienced devs all know that only a segment of the playerbase is represented here.
I tend to think there's room to tune things upward without making it horribly punishing, and I also think some people are overstating it when they talk about everything being easy. If you're in the top 25% of players, of course everything seems easy. People need to not lose sight of the fact that not everyone is at that level, and the skillset required to remember, react, and execute everything varies tremendously amongst the whole playerbase.
Last edited by Tridus; 03-05-2018 at 12:40 PM.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

My advice is to not stress over it a whole lot. It's good to have a discussion, but not good to stress.

