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  1. #1
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Where do you draw the line on improving, though? The definition of 'bad' is extremely subjective. I know I struggle hard with Rabanastre, but that's because it has some of the absolute worst, most deceiving visual queues in the game on top of stupid amounts of massive AoE spam leaving no room for mistakes. It's one of the few examples that I can think of where FFXIV tries way too hard to be difficult, missing the mark on a fair challenge completely. The player can't be blamed for that.

    My concern is much more to do with other players being inconsiderate, i.e. DPS that refuse to stand next to their healers (SCH and AST have no AoE healing range whatsoever) or tanks that immediately go for stupid pull sizes without any regard to the rest of the party's gear or capability.
    (2)

  2. #2
    Player
    Minako_Nightsong's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    111
    Character
    Minako Nightsong
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by rachcouture View Post
    Where do you draw the line on improving, though? The definition of 'bad' is extremely subjective. I know I struggle hard with Rabanastre, but that's because it has some of the absolute worst, most deceiving visual queues in the game on top of stupid amounts of massive AoE spam leaving no room for mistakes. It's one of the few examples that I can think of where FFXIV tries way too hard to be difficult, missing the mark on a fair challenge completely. The player can't be blamed for that.
    .
    I still die on Hashbrowns sometimes when the earthquake patches start piling up, usually right as he does his flaming hand thing! I also seem to die to sudden aoe ground effects if I am in the middle of them such as Susano circles or very wide cone effects. I start to run as soon as I see them but, bam....dead.

    I only had ARR and played for about a month before Stormblood so I spent the first week of access playing Red Mage through Heavensward. My second week was in Stormblood so I reached Shinyru when it was still very new. It took a play session to finally pass him to continue the story. All of his recycled mechanics were new to most of us and we were also in our spiffy 290 class gear. He was a leap in difficulty from what we had experienced up till then. I had a lot of fun learning and beating him.

    The most fun I had in a long time was a few weeks ago when 4.2 dropped. I decided to go in totally blind and as a tank (I don't tank much) to Hell's Lid and Continuum. My parties did well and it was a blast having to reason the best approach to each mechanic on the fly. I also played the Sigmascape and Byakko as dps the same way with the same results.
    (1)
    Last edited by Minako_Nightsong; 03-05-2018 at 06:35 AM.