Thats almost true from my point of view. However the majority of those interactions were either passive (No we don't want to change) Or they are positive in our favor. My ideal situations is more along the lines of, we are in a completely hostile to us area. For example if the current story revelations about the 2 factions within Garlemald continues to the point where we need to side with one over the other. Id want us to be on the side of trying to save people who, from their perspective, see us as only a dangerous terrorist. Imagine if you will events in the story where you as a character are unable to save someone, not because of a monster, but simply because that person see's you only as the monster. Entering cities where Anti-WoL sentiment is at the forefront and all the while, even though you are being told that what you are doing is correct you see nothing but spite and animosity from those you are trying to change. Heavensward almost went full on in this route after the fall of the archbishop, Id want a similar take but taken to an extreme. Where we as a character and player are forced to see ourselves from the point of view of our enemies. I know that as a whole this is a pretty PG game but honestly having the absolute complexity of war thrown into our faces would be a very nice change. Stormblood wasn't a story about war imo, it was a story of the heroes liberating their woe-begotten allies. War has 2 sides and we only really ever see Garleans from the PoV of their military or their ex-patriots. Can you imagine what a normal citizen would think if they heard stories of a nigh unstoppable soldier tromping around their territory murdering their countrymen en mass? Where even their vaunted Legates' are powerless before the might of this monstrous weapon wielding an otherworldly power? I'll bet the WoL and scions have never really been faced with someone who was terrified of them to that degree.


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