Results 1 to 10 of 456

Hybrid View

  1. #1
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by HoodRat View Post
    We aren't tools for the playerbase to be used to their own satisfaction in order to complete content. If they're unhappy with the expectations of the players they're matched with then maybe it is time to start their own guild and see if people are willing to play with them.

    I love it when people use easily reversible arguments.
    My point was that I find it incredible that nowadays people actually have expectations on the level of players the encounter randomly with matchmaking tools. If you're unhappy with the average level, just do what people have been doing since the beginning of MMORPGs : build your own guild and even teach people. I mean people aren't NPC, so either deal with it or actually build your own group of players. You don't need to be a rocket scientist to understand that players you encounter randomly will generally play less well than handdpicked people, that's why generally people join guilds to complete the hardest content.


    I want the playerbase in general to get better, not for my sake, but because I feel that it can and should get better when it counts.
    It is not for you to have expectations related to the playerbase. Players come with all skills level, like it or not. And aren't playing for your own satisfaction.
    (2)
    Last edited by Stanelis; 03-03-2018 at 10:13 PM.

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Stanelis View Post
    It is not for you to have expectations related to the playerbase. Players come with all skills level, like it or not. And aren't playing for your own satisfaction.
    Oh yes...I shan't be allowed to have expectations. Because heavens forbid anybody who has expectations of the player base is in the wrong.

    Obviously every player has different skill levels. I'm not sure why you keep saying playing for my satisfaction when I haven't said anything of the like. Second time you've said that thus far. Even when I just literally said that isn't the case.
    (9)

  3. #3
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by KaivaC View Post
    Oh yes...I shan't be allowed to have expectations. Because heavens forbid anybody who has expectations of the player base is in the wrong.

    Obviously every player has different skill levels. I'm not sure why you keep saying playing for my satisfaction when I haven't said anything of the like. Second time you've said that thus far. Even when I just literally said that isn't the case.
    In your first post of the thread you ve been ranting about people failing in rabanastre though.

    I’ve spoken on this before through Rabanastre, and even now, months after release, there are still a crazy amount of players who struggle to deal with Mateus, let alone Hashmal. Struggle as in, fail to understand mechanics, keep dying to the same stuff over and over again, things like that. Obviously, if this is a player’s first couple of times in content such as this, my comments don’t apply to them. But players who have been through endgame content multiple time, who have cleared, who know enough about a fight that they can't be considered new to a particular fight anymore...

    …I really don’t know no other way to say it nicely. They need to stop wasting folks’ time.
    (1)

  4. #4
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    Fractal Hard is not an increase in difficulty, good lord, its easier than many dungeons that preceded it. The bosses are easier than rhalgr's and even easier than leveling dungeons; the bit boss does all of three attacks that can be easily soaked, and the last boss you can just eat all his attacks if you don't know his tells. I've never wiped once in Fractal Hard; I have on the arboteum, just due to the honeycomb walls.

    You're mistaking "slightly increase the damage numbers of slow attacks" as difficulty. Because if anything, you wipe even less on the new experts than in old ones; the only difficulty at all is in Hells Lid, and that's because two of the trash use tankbusters and are more dangerous than all three bosses.
    Is that right? Because I'm willing to bet you didn't even know the final boss there has an enrage. And players have been, and still are, hitting enrage on it. So yes, there is a slight increase in difficulty. It's easier for many of us on the forums, but I'm willing to bet there are many others who aren't on the forums who struggle against that boss.

    Quote Originally Posted by Stanelis View Post
    In your first post of the thread you ve been ranting about people failing in rabanastre though.
    The funny thing about what you quoted is that it is immediately followed by me saying...

    Quote Originally Posted by KaivaC View Post
    That’s what I want to say, but that doesn’t help improve the overall NA playerbase. So now I turn to the OF. Combat skills for most classes have been neutered enough that players should have a general idea of how to do their rotations. Other than SMN and possibly some other DPS which I have little to no experience with, what else can the devs do to get the playerbase on a much higher level?
    Maybe quit cherry picking my posts for the sake of an argument, ya?
    (7)