
Originally Posted by
Zojha
Good luck with that?
I've been playing League of Legends for a long time. By design, the game will constantly pit you against opponents of your own skill level via matchmaking rating and adjust dynamically if your skill increases/decreases to give you just the right amount of challenge.
The game has been around for what, almost 10 years? now and it wasn't until the game shoved wards down people's throats for free that the lower elo brackets (Bronze/Silver - around 65% of the rated playerbase) started using them, i.e. the most basic sight control tool that allows you to avoid game losing ganks and ambushes easily while simultaneously allowing you to set them up, steal buffs and many more. To this day, masses of creeps are lost because people fail to last-hit them, people pick what they like whether it fits the team or not, people die to easy ganks and dives, people are building bad item builds, face-check brushes that make enemies invisible, don't capitalize on kills, ignore objectives and many, many more.
Sure, the playerbase did improve over those years - Things were even worse once - But it's been a glacial process and it's hard to tell just how much of that actually came from the players and how much from the devs just handing them stuff on a silver platter.
I don't think you can teach a playerbase. I think that if you want a better overall playerbase, the only reliable way to get one is to kick the lower end of the skill spectrum out of the game - Either directly, or via content they just cannot beat or enjoy.