Quote Originally Posted by Tridus View Post
Eureka appears to be another stab at it. But saying "take risks that pay off" is saying you require them to have powers of divination. I mean, the game got popular for a reason, right?
Note I said "Risks that will pay off". You don't need divine powers to provide long lasting content lady. FFXI is a example of risk taking with great rewards.

Delve and Skirmish was popular, offering lasting content that offered gear progression. Ambuscade, which was made a couple years ago (and is still on going in XI) offers new rewards and it's LASTING CONTENT that people do. FFXI has a lot of long lasting content i could list but I'm too tired.

Also Savage and Ultimate? They get outdated too, especially once the hardcore peeps have beaten it. The game got popular cause it offers nice "sim" realism and offers some other nice things. But it's a themepark MMO. Once the ride is over, ppl will eventually leave, new ppl come, but they eventually leave too.