Wait what? POTD has had ZERO impact on ingame progression. ZERO. Therefore there is no risk in any of these. The only risk yoshi ever really took was diadem as potd did not affect gear progression at all aside from a few quickly outclassed catch up weapons (which quickly become irrelevant later).
Considering I wasn't talking about progression content like at all I don't really have anything else to say. I was referencing that person claiming the community hasn't liked any of the original pieces of content ever thing.Wait what? POTD has had ZERO impact on ingame progression. ZERO. Therefore there is no risk in any of these. The only risk yoshi ever really took was diadem as potd did not affect gear progression at all aside from a few quickly outclassed catch up weapons (which quickly become irrelevant later).
It offers hardly anything. The weapons were already outclassed as soon as they we're released, and aside for being a spot for dps players to level (1-60, not 60-70 mind you) to escape the queue times, it didn't offer anything long lasting like doing delve or skirmish in FFXI. And once ppl are done with it, most don't even touch it again.
Last edited by Usho; 03-02-2018 at 03:50 AM.
Well, grats to Yoshida.
You do realize that by definition, taking risks means that some of them will fail, right? That's what Diadem was: an attempt to do something other than how content usually works. Didn't work out.
Eureka appears to be another stab at it. But saying "take risks that pay off" is saying you require them to have powers of divination. And that's assuming other players even want something that wildly diverges from the existing gameplay. I mean, the game got popular for a reason, right?
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Note I said "Risks that will pay off". You don't need divine powers to provide long lasting content lady. FFXI is a example of risk taking with great rewards.
Delve and Skirmish was popular, offering lasting content that offered gear progression. Ambuscade, which was made a couple years ago (and is still on going in XI) offers new rewards and it's LASTING CONTENT that people do. FFXI has a lot of long lasting content i could list but I'm too tired.
Also Savage and Ultimate? They get outdated too, especially once the hardcore peeps have beaten it. The game got popular cause it offers nice "sim" realism and offers some other nice things. But it's a themepark MMO. Once the ride is over, ppl will eventually leave, new ppl come, but they eventually leave too.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Congrats, hope he stay in XIV.
YoshiP was responsible for the FFXIV 1.2-1.3 series, they had to not only overhaul the game but also keep up the 1.x world. If anything he prevented their baby, Final Fantasy brand from being tarnished and made it a profitable venture. Had 2.0 ARR not been successful, among other things, we wouldn't be here talking about his promotion to the BoD.
They did. You don't even have to look far back, mind you. 4.1 we finally got a change to the formula, they dropped the lame two dungeons you always get to doing just one and spending more time to develop other content, plus the new primal, along with Ultimate raid.
From one-level of raiding to Normal and Savage. No more "difficulty" excuses about getting left behind on the story.
Ultimate difficulty raid
Treasure Hunting
More PvP modes
Diadem/Exploration
Eureka
Last edited by technole; 03-02-2018 at 06:03 AM.
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