

Indeed totally agree with you, we need some new staff who want to take risks and change the types of content we get.Yoshi-P plays things too safe and doesn't try to make lasting content (yes I know about diadem but more could have been done, or he could have made diadem better before releasing it). I wasn't around for the 1.0 days but I heard that the director was bad. Yoshi saved the game for 2.0 but since then the formula hasn't changed. It has gotten to the point that it's stale and it's repetitive.
We need a director who isn't afraid to take risks, risks that will pay off, a director who makes lasting content that helps the game grow, and a director who mixes up the formula so it doesn't remind as stale as a old pretzel.
I'm sure Yoshi is a nice guy, but it's time for a change, one that will help FFXIV grow as time goes on, cause unless something changes, this stale formula will continue and nothing will change.





In what way?
Diadem was different content when released, no one liked it. People harped on it saying dino island was boring. There were many other areas you could go to and farm, but people wanted the most efficient one, and then didn't want to do anything else so it was bad because there was only dino island. I'm pretty sure people have complained about every new type of content we have gotten, because it "wasnt what we wanted when we said new, different content".
POTD has been a major success though and people still do it to this day even though it's super outdated content.In what way?
Diadem was different content when released, no one liked it. People harped on it saying dino island was boring. There were many other areas you could go to and farm, but people wanted the most efficient one, and then didn't want to do anything else so it was bad because there was only dino island. I'm pretty sure people have complained about every new type of content we have gotten, because it "wasnt what we wanted when we said new, different content".

Wait what? POTD has had ZERO impact on ingame progression. ZERO. Therefore there is no risk in any of these. The only risk yoshi ever really took was diadem as potd did not affect gear progression at all aside from a few quickly outclassed catch up weapons (which quickly become irrelevant later).
Considering I wasn't talking about progression content like at all I don't really have anything else to say. I was referencing that person claiming the community hasn't liked any of the original pieces of content ever thing.Wait what? POTD has had ZERO impact on ingame progression. ZERO. Therefore there is no risk in any of these. The only risk yoshi ever really took was diadem as potd did not affect gear progression at all aside from a few quickly outclassed catch up weapons (which quickly become irrelevant later).

It offers hardly anything. The weapons were already outclassed as soon as they we're released, and aside for being a spot for dps players to level (1-60, not 60-70 mind you) to escape the queue times, it didn't offer anything long lasting like doing delve or skirmish in FFXI. And once ppl are done with it, most don't even touch it again.
Last edited by Usho; 03-02-2018 at 03:50 AM.



YoshiP was responsible for the FFXIV 1.2-1.3 series, they had to not only overhaul the game but also keep up the 1.x world. If anything he prevented their baby, Final Fantasy brand from being tarnished and made it a profitable venture. Had 2.0 ARR not been successful, among other things, we wouldn't be here talking about his promotion to the BoD.
They did. You don't even have to look far back, mind you. 4.1 we finally got a change to the formula, they dropped the lame two dungeons you always get to doing just one and spending more time to develop other content, plus the new primal, along with Ultimate raid.
From one-level of raiding to Normal and Savage. No more "difficulty" excuses about getting left behind on the story.
Ultimate difficulty raid
Treasure Hunting
More PvP modes
Diadem/Exploration
Eureka
Last edited by technole; 03-02-2018 at 06:03 AM.
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