When all else fail, you cant go wrong with increase potency buff i guess. I mean... thats what SE do if they dont know what to do with the class anyway
RDM's need help, either with DPS output or some utility. Having a heal is quaint...but everyone has a heal, we need something substantial. Sure its doing better than Machinist...but that's not saying much.
I assume you're talking about RDM's verraise utility and vercure utility. I'm going to quote Claire at you regarding verraise since I find it to be the most clear way of putting it I've seen.
I'll add: this tier I've had the unique opportunity to prog in two groups, one that has a SMN for prog, and one that has a RDM for prog (me). In this tier, I've noticed no area where verraise was a uniquely powerful utility that saved the group beyond SMN's own swiftraise, because beyond that, it wasn't worth continuing prog because we'd hit enrage.Personally as a RDM, I hear a lot of ppl say how much they like RDM for prog... but no one I know, who isnt a healer doing the prog, agrees.
Once you die, and rez up, you're not really learning how to optimize your rotation based on where you are in the fight anymore, as everything is now thrown off, and are essentially learning nothing.
Only if you're a healer, will you see little to no change in this.
In fact, the group with the SMN has gotten farther faster because we go back to the beginning and work on re-optimizing from there, rather than wasting time in my RDM group trying to salvage a run only to hit enrage.
I'll cede, this is anecdote. But it is a unique experience I thought I'd share.
As far as vercure, it's not a heal to be relied on. It can keep one target alive through sustained damage maybe, at the cost of 270-300 potency. As with last tier, it's mainly used to proc a dualcast during downtime.
This leaves RDM near the bottom of the totem pole, with only embolden to their name, for as much as that's worth, it doesn't make up for where they sit in the grand scheme of things.
If you ever feel good about your Red Mage's numbers, you've never met a good BLM/SMN. When you're doing 5.5kdps in a run and the BLM is doing 6.5k you will understand what it is to be humbled lol....
A great Black mage is doing 500-1000 more dps than a great RDM. Embolden cant hold a candle to that.
and godddddd. What I would do for manaward sometimes. -Rawrz
I wouldn't mind Aetherial Manip sometimes either, especially for Misdirection in V7S. >.<If you ever feel good about your Red Mage's numbers, you've never met a good BLM/SMN. When you're doing 5.5kdps in a run and the BLM is doing 6.5k you will understand what it is to be humbled lol....
A great Black mage is doing 500-1000 more dps than a great RDM. Embolden cant hold a candle to that.
and godddddd. What I would do for manaward sometimes. -Rawrz
As a summoner main, I definitely agree RDM do need some help, either by giving another minor raid buff(increased skill speed/spell speed) or all those enchanted melee skills can be buffed by piercing debuff, so they scaled a little better with dragoon on the party.
So, super spitball idea here; feel free to smite me if it's idiocy is too obvious...
Should RDM actually get a significant "Acceleration" aspect to its toolkit that applies to just about anything and everything, allowing it potentially to dish out not only more Manafication uses over a fight, but also more Role Actions for supportive or self-sustaining purposes?
I've nothing concrete yet. Essentially, though, I'm playing around with the idea of RDM being able to chip away at current recast times or reduce incoming recast times through a larger interaction with the idea of "Acceleration". This needn't remove the current ability, and may even play around with it, specifically, but it'd essentially be expanding on the existing theme. Everything else is variable at the moment, save that it'd have to find a way to be uncomplicated in itself and there'd have to be multiple wholly competitive options for how the mechanic is worked towards or spent; if Embolden or Manafication were the only worthwhile choices, the mechanic would fall flat and term solely into a throughput increase. But, if "done right" (and, again, I've no idea how to do this at the moment), it could insert considerable flexibility into its means of personal dps OR raid support, and through varying means each.
It's probably something best left for 5.0 at the soonest, regardless; I'm just curious if the idea would even feel "RDM".
Last edited by Shurrikhan; 02-27-2018 at 09:13 PM.
I think seigan should get more than a 20 potency buff and leave the 3secs the same; I like that it feels like a counter attack so I'm not really fond of the idea of making it longer.
Seigan should feel more rewarding so I would want it to be way stronger than it is because, yeah its a dps gain but its really small.
We can't really use seigan at will so don't see the harm in making it a strong oGCD not like guren but close to shinten.
Last edited by xxvaynxx; 02-27-2018 at 08:15 PM.
I'm afraid I don't fully understand your meaning here; could you elaborate a bit? From what I understand, you're saying something along the lines of Acceleration making Manafication's CD drop?So, super spitball idea here; feel free to smite me if it's idiocy is too obvious...
Should RDM actually get a significant "Acceleration" aspect to its toolkit that applies to just about anything and everything, allowing it potentially to dish out not only more Manafication uses over a fight, but also more Role Actions for supportive or self-sustaining purposes?
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