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  1. #31
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KDSilver View Post
    Red Mage doesn't need a buff, please, stop with this. Its current state is right with what it does.

    Only SAM need to be looked at because MNK do almost the same amount of damage.

    - Lowest dps in the game
    - near-lowest utility in the game
    - doesn't need a buff

    Pick two.
    (11)

  2. #32
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    When all else fail, you cant go wrong with increase potency buff i guess. I mean... thats what SE do if they dont know what to do with the class anyway
    (0)

  3. #33
    Player
    SavageCipher's Avatar
    Join Date
    Jan 2018
    Posts
    122
    Character
    Minerva Prime
    World
    Diabolos
    Main Class
    Paladin Lv 66
    RDM's need help, either with DPS output or some utility. Having a heal is quaint...but everyone has a heal, we need something substantial. Sure its doing better than Machinist...but that's not saying much.
    (1)

  4. #34
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KDSilver View Post
    Red Mage doesn't need a buff, please, stop with this. Its current state is right with what it does.

    Only SAM need to be looked at because MNK do almost the same amount of damage.
    I assume you're talking about RDM's verraise utility and vercure utility. I'm going to quote Claire at you regarding verraise since I find it to be the most clear way of putting it I've seen.

    Quote Originally Posted by Claire_Pendragon View Post
    Personally as a RDM, I hear a lot of ppl say how much they like RDM for prog... but no one I know, who isnt a healer doing the prog, agrees.
    Once you die, and rez up, you're not really learning how to optimize your rotation based on where you are in the fight anymore, as everything is now thrown off, and are essentially learning nothing.
    Only if you're a healer, will you see little to no change in this.
    I'll add: this tier I've had the unique opportunity to prog in two groups, one that has a SMN for prog, and one that has a RDM for prog (me). In this tier, I've noticed no area where verraise was a uniquely powerful utility that saved the group beyond SMN's own swiftraise, because beyond that, it wasn't worth continuing prog because we'd hit enrage.
    In fact, the group with the SMN has gotten farther faster because we go back to the beginning and work on re-optimizing from there, rather than wasting time in my RDM group trying to salvage a run only to hit enrage.
    I'll cede, this is anecdote. But it is a unique experience I thought I'd share.

    As far as vercure, it's not a heal to be relied on. It can keep one target alive through sustained damage maybe, at the cost of 270-300 potency. As with last tier, it's mainly used to proc a dualcast during downtime.

    This leaves RDM near the bottom of the totem pole, with only embolden to their name, for as much as that's worth, it doesn't make up for where they sit in the grand scheme of things.
    (4)

  5. #35
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    If you ever feel good about your Red Mage's numbers, you've never met a good BLM/SMN. When you're doing 5.5kdps in a run and the BLM is doing 6.5k you will understand what it is to be humbled lol....

    A great Black mage is doing 500-1000 more dps than a great RDM. Embolden cant hold a candle to that.

    and godddddd. What I would do for manaward sometimes. -Rawrz
    (2)

  6. #36
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zyneste View Post
    If you ever feel good about your Red Mage's numbers, you've never met a good BLM/SMN. When you're doing 5.5kdps in a run and the BLM is doing 6.5k you will understand what it is to be humbled lol....

    A great Black mage is doing 500-1000 more dps than a great RDM. Embolden cant hold a candle to that.

    and godddddd. What I would do for manaward sometimes. -Rawrz
    I wouldn't mind Aetherial Manip sometimes either, especially for Misdirection in V7S. >.<
    (0)

  7. #37
    Player
    tertatos's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Tertatos Lightbringer
    World
    Titan
    Main Class
    Gladiator Lv 50
    As a summoner main, I definitely agree RDM do need some help, either by giving another minor raid buff(increased skill speed/spell speed) or all those enchanted melee skills can be buffed by piercing debuff, so they scaled a little better with dragoon on the party.
    (1)

  8. #38
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    So, super spitball idea here; feel free to smite me if it's idiocy is too obvious...

    Should RDM actually get a significant "Acceleration" aspect to its toolkit that applies to just about anything and everything, allowing it potentially to dish out not only more Manafication uses over a fight, but also more Role Actions for supportive or self-sustaining purposes?

    Quote Originally Posted by Dualgunner View Post
    I'm afraid I don't fully understand your meaning here; could you elaborate a bit? From what I understand, you're saying something along the lines of Acceleration making Manafication's CD drop?
    I've nothing concrete yet. Essentially, though, I'm playing around with the idea of RDM being able to chip away at current recast times or reduce incoming recast times through a larger interaction with the idea of "Acceleration". This needn't remove the current ability, and may even play around with it, specifically, but it'd essentially be expanding on the existing theme. Everything else is variable at the moment, save that it'd have to find a way to be uncomplicated in itself and there'd have to be multiple wholly competitive options for how the mechanic is worked towards or spent; if Embolden or Manafication were the only worthwhile choices, the mechanic would fall flat and term solely into a throughput increase. But, if "done right" (and, again, I've no idea how to do this at the moment), it could insert considerable flexibility into its means of personal dps OR raid support, and through varying means each.

    It's probably something best left for 5.0 at the soonest, regardless; I'm just curious if the idea would even feel "RDM".
    (0)
    Last edited by Shurrikhan; 02-27-2018 at 09:13 PM.

  9. #39
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    I think seigan should get more than a 20 potency buff and leave the 3secs the same; I like that it feels like a counter attack so I'm not really fond of the idea of making it longer.
    Seigan should feel more rewarding so I would want it to be way stronger than it is because, yeah its a dps gain but its really small.

    We can't really use seigan at will so don't see the harm in making it a strong oGCD not like guren but close to shinten.
    (0)
    Last edited by xxvaynxx; 02-27-2018 at 08:15 PM.

  10. #40
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    So, super spitball idea here; feel free to smite me if it's idiocy is too obvious...

    Should RDM actually get a significant "Acceleration" aspect to its toolkit that applies to just about anything and everything, allowing it potentially to dish out not only more Manafication uses over a fight, but also more Role Actions for supportive or self-sustaining purposes?
    I'm afraid I don't fully understand your meaning here; could you elaborate a bit? From what I understand, you're saying something along the lines of Acceleration making Manafication's CD drop?
    (0)

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