Quote Originally Posted by Karshan View Post
He never said you transe and DF. He said you waste the transe. Use only 4 seconds out of the 16 of your first trance is a waste of it, but yes it is a DPS gain so it's how it's done.
Only use 2 of the 6 GCDs you would normally use, but can't, otherwise you're delaying AF, remains a definition of a waste.
I wouldn't see it as a "waste", considering you'd get it back rather quickly in 20s, but I suppose it's my bad for misinterpreting.

Quote Originally Posted by Karshan View Post
Every SMN here knows it's for the sake of the opener and AFand does it, but the very, very principle of shortening a buff is, in it's very core, clunky. I don't know how anyone cannot be bothered by that level of clunkyness.
If you're not using Tri-Disaster and Shadow Flare, and anything else that'd benefit from this (other than excess GCDs), then yes, I'd agree. However, Dreadwyrm Trance is less of a hassle to lose in this situation than say, Enochian, because ditching Enochian removes our most potent spell (Foul) but ditching DWT gets us closer to Bahamut. I mean, that's why it has a manual eject button in Death Flare.

Quote Originally Posted by Karshan;4593310Also, your answer to Flana about clunkyness : yes every job has some clunky in it, but he clearly mentioned [B
conflicting[/B] mechanics, not just clunkyness. Like when Foul used to cost mana (spending mana on regen phase : conflicting mechanic)
Oh, sure, there's plenty of those too (but I wouldn't say that spending mana in the MP regen phase is a conflict. Historically, that's where we always hardcasted Thunder. What would be a conflict is expecting to waste MP on a spell that isn't a Fire spell in a phase that disables MP regen to boost your Fire spells).

To use BLM, as it's the class I am most familiar with, Fire IV takes longer to cast than Fire without the excuse of being able to refresh Astral Fire. Granted, this was nullified quite a bit due to the 4.05 adjustment, but it still clashes with the very design of the Enochian-revamp, versus its original form where you could be greedy and be punished by losing AF and THAT'S IT.

Even worse, you have Blizzard IV's Umbral Hearts, which only fully benefit BLM's AoE game by allowing Double Flare, and only gives a whopping 1 Fire IV for the single target. Granted, an additional Fire IV is still a 555 potency spell, but considering that Blizzard IV does more to benefit the AOE game than the Single Target, despite itself being a ST causes a great deal of disconnect on what the job wants to do.

But if I were to find additional examples, I'd point out the fact that Sheltron completely lacks a Off-Tank counterpart for its specific utility, being a wasted slot when the Paladin is chosen as an off tank (which is after a tank swap or if DRK is in the party). Granted, Unchained now has that particular issue, but its lack of counterpart makes sense considering it's supposed to be a buff to remove the tank-stance damage nerf. Considering Sheltron is designed to help the PLD's MP, it's basically a wasted button in a fight that doesn't have tank swaps and you're with a DRK. I'd point out the absurdity of letting Syphon Strike have a Dark Arts interaction. I'd point to WHM's Secret of the Lily, which in any almost any other MMO would be overpowered as hell but loses its effectiveness in FFXIV due to how DPS oriented the game is, on top of Cure and Cure II being the least used healing spells of a White Mage in a good situation. I'd point to SCH's base healing tools (Adlo, Physick and Sustain) being utterly limp noodles and being forced to rely on an impotent, stupid fairy and a pool of healing oGCDs that are limited by a a currency ON TOP OF being tasked as the DPS healer. I'd point to Astrologian, the supposed "jack of all trades, master of none" healer that is supposed to kinda do the roles of SCH or WHM with a slice of solid but RNG-based support, but instead implemented as an outright master of all healer that can outheal White Mage, outshield Scholar, and have much better support to boot with its only flaw being that it lacks damage. Hell, the very nature of the discovery that Verraise works with Dualcast created a conflicting mechanic by virtue of how the Community likes to treat such discoveries.

Hell, I'd even argue that Samurai conflicts significantly with itself, considering it's supposed to be the top personal DPS in the melee slot, but is generally lower than Monk in terms of damage.