I am usually swapping between sic and obey. I am using manually skills only if I want save contagion or radiant shield for the next phase after downtime. I think it is pretty smooth that way.


I am usually swapping between sic and obey. I am using manually skills only if I want save contagion or radiant shield for the next phase after downtime. I think it is pretty smooth that way.
That's definitely one of the better compromises and the one generally recommended. Blind sic use will just waste Radiant Shield during boss transitions/jumps while also missing more valuable reflect windows, sometimes for Contagion it'll pop the next use right before a boss jumps wasting it entirely.
There is also a subtle dps loss cost to sic which isn't entirely obvious, where the AI routine for it results in lost Wind Blades and Burning Strikes. Which is why ultimately Obey is "best" for pet damage. But for raid alignment with Garuda's Contagion, Obey desync is a real problem. It's also a consideration few will need to worry about unless they are running multiple casters.
Last edited by Nemekh; 03-08-2018 at 09:58 PM.
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I'm quoting. Plus the guy who said that, expressed that it is ONLY that now, not that it was not before. Or do I need to explain further the sentence structure "it is nothing but" ?
You summon heavy thrust : it is exactly the same indeed. Invisible damage, no interaction what so ever with anything else in DRG's kit. In 3 words : extremely poor design. The fact bad design exists does not justify its existence. It's not like the laws of physics or something, it's a system made up by a handful of men, so it can be changed when ill designed, so we heve to call it out when it is.



I really wish more people understood this, because it's basically just explaining the same thing over and over. Thank you for taking the time to elaborate.
Yes I am still here reading the feedback.



There's nothing wrong with SMN's dots. It's not invisible damage, it's Damage Over Time. It's a poison, it's supposed to be slow. That's the entire point. What is wrong is Tri-Disaster having a reset mechanic. That completely destroys the point of having Bio/Miasma in the first place. I'd much rather have Tri-Disaster locked to DWT and remove the reset mechanic so we at least have to hard cast them once every minute again. Having spells that you barely cast is fine, as long as they're a boost. That's the entire point of cooldowns to begin with. The problem is Tri-Disaster obviates the need to even use them, not that they're invisible damage. In HW you definitely noticed the damage they dealt to mobs with Bane.
HW Contagion's effect was useful but I'd argue it padded a problem the old DoTs had. Recasting them sucked, especially on multiple targets. It solved these issues cleanly at the time but the problem has since been fixed with SB's unification on their timers. It's no longer needed and it was an invisible DPS boost because of how it interacted with snapshotting DWT DoTs, as fun as it felt to stack.
As for making them more useful, I'd rather give pets a proc from SMN's DoTs than affect DWT. Something like a free crit when you crit, or reducing the cooldown on one of their abilities, with their kits getting retooled to take advantage of that. I agree that pets do need tweaking, and I'd rather kill two birds with one stone and increase the summoner/pet synergy if possible, but I'd rather work with what we have rather than hammer SE to fix them, as that is already on their priority list. Fester is a good enough reason to have them atm anyways, and there are more important things to do to DWT, like remove the Aetherflow lockouts, and combine Summon: Bahamut and it to consolidate buttons. The way it worked in HW was basically perfect (aside from the timer, which was awkward), but I agree that in its current state SMN would lack something to do outside of it with the lockouts removed. And that is the problem we need to solve atm.
So I'll ask: What do we want to do in-between DWT windows? Manage our pet? Ruin spam? DoT management? Prepare for the next DWT? That's what we should be talking about. In HW it was a combination of MP Management with Ruin III, Aethertrail management, and DoT reapplication, none of which individually was hard, nor did it demand a specific phase. At the moment, if you removed the lockouts, all we'd have is a Ruin IV proc. So suggest alternatives or additons to that. I, for one, would be for reducing Miasma III back to 24s. And maybe retool Rouse to be an ability that procs whenever your DoTs crit, which forces your next pet ability to crit when used. This alone would encourage the use of obey or watching the pet cast bar, as using a pet ability and Rouse in tandem would optimize damage without being overbearing. Of course, if this was done, it would have to be made into a job ability in order to keep the current Rouse for Scholars. Which I think would be fine.
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