The interesting thing here is that Samurai was great at launch. It's raw damage potential was huge when compared to other classes when played properly, but Square started buffing other jobs while leaving Samurai alone and now the job is nearing the same murky identity Monk had through all of Heavensward. Square set out a philosophy of what should determine the amount of damage a job should do, and they really need to stick to their guns on it in order to maintain balance. Certain jobs have been over buffed (Dragoon for one) resulting in utility jobs doing more DPS than they should and non utility jobs doing less than they should.

Red Mage is an interesting one since it's one of those low skill ceiling, but low skill floor jobs. It's good enough, and not terribly complicated. It seems the job is being punished on DPS for lack of complexity over anything else as vercure, verraise, and embolden are not nearly as impactful as utility skills compared to a summoner's utility kit, while they also have higher damage.