Quote Originally Posted by Zojha View Post
Mhm, I always preferred fights you were supposed to lose but could win anyway if you were overleveled/geared to get a little extra goodie. Even if it's just the bad guy sweating and panting in the cutscene afterwards, I like a bit of acknowledgement.

If it's clear that what you do is meant to be entirely pointless for the sake of showing the enemy off, honestly, I just roll over, attack my own allies, whatever. And then get frustrated because you were supposed to lose, but you weren't supposed to lose that fast and need to do it all over again >_>
Thats the beauty of Beatrix's first fight, it ISN'T clear that you are supposed to lose initially but it also doesn't pull on your resources too much. The second fight works well as well even though one might expect it at that point. The ball was dropped on the third one since she switches sides afterwards but it was also much shorter atleast. Also dropped in that on the NA version her attacks were bugged when you could use em making her "insta defeat you' ones literally tickle enemies.

However I do also enjoy battles that you aren't supposed to win but manage to anyways (Like Leon in the first KH) but there is a degree of story and gameplay seperation when one wants to tell a story in a certain way. Forcing a player to lose will always rub off worse for some compared to the hero losing in a book or movie.

Quote Originally Posted by Ametrine View Post
Zenos's fights were particularly annoying since, as a SCH with decent resource management, I dragged those fights out way beyond what I assume SE intended. The fact there was no goodie for timing him out verses the curbstomp was a disappointment, for sure.

I mean, change his dialogue a bit or something.
I'm pretty sure both Zenos fights that you lose story-wise are always at the scripted point, atleast I lost at the same point on my RDM as I did on my alts SAM despite having less healing options for the latter.