


Hell if I know, the only thing I remember about that game involved me ragequiting when I ended up using all my potions on a battle that, it turned out, I was supposed to lose only to be thrown into the "real" boss battle right after.


Stuff like that in general bug me. If I'm supposed to actively lose, you better damn well tell me, especially if consumables are on the line. Either say it, or make it blatantly obvious I'm not supposed to win (AKA, boss healing to full after every attack, boss decides to just oneshot people/party). If I have to let myself die on a hunch, it's a problem.



OH yes, and FF has done such battles right in the past including in this game. IX for instance had Beatrice who you would always end up losing too, BUT you could steal stuff from her so trying to get to her hidden timer ending was preferable to try and get her stuff. Meanwhile here in XIV we've had A.) Zenos's health bar barely moving while we took a lot of damage from the unavoidable attacks, and B.) Right before Ifrit the endless reinforcments before being put to cutscene sleep (seriously best use of CC in the game.)Stuff like that in general bug me. If I'm supposed to actively lose, you better damn well tell me, especially if consumables are on the line. Either say it, or make it blatantly obvious I'm not supposed to win (AKA, boss healing to full after every attack, boss decides to just oneshot people/party). If I have to let myself die on a hunch, it's a problem.
I could have just reset the save but that game was just a chore to play anyways...also this opinion isn't exactly unpopular so whoops.
Indeed...I have to add in that Beatrix also didn't draw out the battle, either. Unless you were already low on supplies trying to get to this fight, she would end it pretty fast in a boss fight, compared to many of the other boss fights you had. That said, she definitely will kill you if you slack. God, I miss that fight...the whole setup was perfect in that, yes, you were now fighting out of your element against someone superior to you.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.



Mhm, I always preferred fights you were supposed to lose but could win anyway if you were overleveled/geared to get a little extra goodie. Even if it's just the bad guy sweating and panting in the cutscene afterwards, I like a bit of acknowledgement.
If it's clear that what you do is meant to be entirely pointless for the sake of showing the enemy off, honestly, I just roll over, attack my own allies, whatever. And then get frustrated because you were supposed to lose, but you weren't supposed to lose that fast and need to do it all over again >_>



Zenos's fights were particularly annoying since, as a SCH with decent resource management, I dragged those fights out way beyond what I assume SE intended. The fact there was no goodie for timing him out verses the curbstomp was a disappointment, for sure.
I mean, change his dialogue a bit or something.



Thats the beauty of Beatrix's first fight, it ISN'T clear that you are supposed to lose initially but it also doesn't pull on your resources too much. The second fight works well as well even though one might expect it at that point. The ball was dropped on the third one since she switches sides afterwards but it was also much shorter atleast. Also dropped in that on the NA version her attacks were bugged when you could use em making her "insta defeat you' ones literally tickle enemies.Mhm, I always preferred fights you were supposed to lose but could win anyway if you were overleveled/geared to get a little extra goodie. Even if it's just the bad guy sweating and panting in the cutscene afterwards, I like a bit of acknowledgement.
If it's clear that what you do is meant to be entirely pointless for the sake of showing the enemy off, honestly, I just roll over, attack my own allies, whatever. And then get frustrated because you were supposed to lose, but you weren't supposed to lose that fast and need to do it all over again >_>
However I do also enjoy battles that you aren't supposed to win but manage to anyways (Like Leon in the first KH) but there is a degree of story and gameplay seperation when one wants to tell a story in a certain way. Forcing a player to lose will always rub off worse for some compared to the hero losing in a book or movie.
I'm pretty sure both Zenos fights that you lose story-wise are always at the scripted point, atleast I lost at the same point on my RDM as I did on my alts SAM despite having less healing options for the latter.Zenos's fights were particularly annoying since, as a SCH with decent resource management, I dragged those fights out way beyond what I assume SE intended. The fact there was no goodie for timing him out verses the curbstomp was a disappointment, for sure.
I mean, change his dialogue a bit or something.



I felt more like I timed him out than hit some sort of sweet spot in his HP, and genuinely felt like I could've kept dragging on to a win by attrition.
(But I was also recovering from some surgery at home during the launch weeks of Stormblood, so it may not have been as long as I recall, but the amount of time it took and the win forced away from me was my take on both fights.)
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