So what you're saying is that you'll play a game for five years once you have a character at cap?I'd like them to roughly halve the exp given from defeating enemies. Even at 1.18 when I first started it only took me 2.5 weeks to get my first 50 from scratch. There's something to be said about a max level class being a long term achievement, it took me a year to get my first 75 on FFXI, and I ended up playing it for 6 years.
Did you read what I said or just hit the quote button?
What I mean is if it takes longer to level up there's a greater sense of achievement, more appreciation of your journey to the cap, more time able to be invested in building your character, more practice playing and testing your class and it's abilities and more things to do, which ultimately leads to a more enjoyable, long-lasting play experience that keeps you busy over a much longer period of time.
Looking back I think they may actually need to make exp given about 1/3 or 1/4 what it is now, even then you still level damn fast. The point of how many years I played it was that originally the leveling was very, very slow and solely party based and I ended up playing the game for years despite this fact, lots of people did. Now I hardly log onto FFXIV, which began to happen after I capped all DoM/W classes.
When a game is easy, there's no sense of a challenge, it just makes it boring. The fact that it's been so easy to level up for a couple months now really makes me worry about the future of the game, and how new players and existing ones will view leveling as such an easy objective. I usually advocate every decision they make in reforming the game, exp and leveling rates, however, is something I strongly disagree with.
leveling isn't supposed to be hard. content is supposed to be hard.
taking one year to reach cap on something does not instill achievement. It's more like, why the hell did it take this long to level? I finally got weaver to 50 a few weeks ago after leveling it since november. I was more annoyed with how long it took. It also doesn't help that it was incredibly boring. Also by reducing the amount of exp you get from everything, it will take a casual player even longer to reach cap. so what may take them 3 months could turn into 6 months. SE is trying to get players not drive them away. No one is into the "hardcore" grind anymore. This isn't 2000 anymore.
That's the problem Rath - the journey right now is not fun and has not been since day one. Perhaps that is why the experience gain and the power leveling tools are so powerful because SE realizes this issue.
Make this suggestion again when the journey from 1-50 is phenomenal. Do not make it beforehand - it doesn't make any sense to do so.
This is done on purpose people, so the devs can just churn out level 50 content to tide us over until 2.0. It's the plan to get everyone to 50 asap. It ain't changing until 2.0.
I did. You said it took you a year to hit cap then you played for an addition five years. Did you mean you took five additional jobs to cap? Or did you spend those five years enjoying content that has nothing to do with how long it took you to level?Did you read what I said or just hit the quote button?
It wasn't a literal statement, it has nothing to do with how many jobs I leveled or exactly how many years I played. I feel sorry for any teachers who had to mark your work at school (assuming you've been).
I didn't mean that leveling is hard, it's not, no matter how long it takes you. It should just take longer. Of course a year is an extreme case, because it was my first (others after that were faster) and because I was new to the game. I believe for FFXIV if you play casually (~3 hours / day) it should take you 3-4 months to hit cap on a class. Less if you do the math on however many more hours than that. Leveling isn't something that should happen over a couple days.
It's not a hardcore grind either, SE had it right when they put leves in the game, to mix it up and keep you interested, it worked for me. I'm not talking about DoH classes either, so don't use those as examples.
Speak for yourself there, I gain no sense of achievement from hitting the limit on a number.
I gain achievement for large battles with bosses, or completing difficult missions / events.
When I hit cap I instantly think "THANK FUCK its over, now I can enjoy the game."
Essentially.
You're wrong, it's human nature to feel a greater sense of achievement for something that takes longer to achieve. You can't deny it. It's not like if you spend longer leveling up that you forsake the other aspects of the game, derp.
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