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  1. #1
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    meh, some people actually do get a sense of achievement from hitting cap and the work they put in to develop their character. While you may not, it certainly doesn't somehow invalidate their playstyle.

    Quote Originally Posted by PrettyPrincess View Post
    I finally got weaver to 50 a few weeks ago after leveling it since november. I was more annoyed with how long it took. It also doesn't help that it was incredibly boring. Also by reducing the amount of exp you get from everything, it will take a casual player even longer to reach cap. so what may take them 3 months could turn into 6 months. SE is trying to get players not drive them away. No one is into the "hardcore" grind anymore. This isn't 2000 anymore.
    wow... less than a month to hit 50 on crafting, and you think it was too long? sure hope you didn't craft at the start of the game...

    Personally I prefer a balanced approach, not too fast, but not too slow either. Too slow and it just drives players away, and too fast.. well, you might as well just remove leveling entirely and give everyone max level when they start the game, as it'd be pointless anyway.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Aenarion View Post
    meh, some people actually do get a sense of achievement from hitting cap and the work they put in to develop their character. While you may not, it certainly doesn't somehow invalidate their playstyle.



    wow... less than a month to hit 50 on crafting, and you think it was too long? sure hope you didn't craft at the start of the game...

    Personally I prefer a balanced approach, not too fast, but not too slow either. Too slow and it just drives players away, and too fast.. well, you might as well just remove leveling entirely and give everyone max level when they start the game, as it'd be pointless anyway.
    let me clarify. Since LAST November.
    (1)

  3. #3
    Player
    Isanien's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Seraphine Lautrec
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Oh dear lord please no more grinding

    I wish they could just make enough cool quests and stories so that you never feel that you're grinding. I know it would be very challenging to do since you can play multiple classes on one character, but I have hope!! ^^
    (1)

  4. #4
    Player

    Join Date
    May 2011
    Posts
    106
    I spend 2 days in parties recently. I got 5 lvls total. Each day I spend like 2 hours grinding. I definitly doesn't feel like I'm lvling too fast.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Lindblum
    Posts
    134
    I have a tendacy to read the first page of a thread and jump to the back and put in my 2 cents so if this has been said already then my bad. In 11 you could get to 50 in about 2 weeks without pl especially if its not your first job. Right now a new player could get to 50 in about the same time.

    Its not much different other than the battles are faster and the xp seems to come in large bundles. Its 200k from 48 to 50 and in 11 it was a lot less. Needless to say people seem to be flipping out because they see as 50 being the end cap. Im sure 50-75 or beyond that will be much more of a grind that you may have bargained for. I can see 1M + tnl type stuff.

    Anyways so yeah...
    (0)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  6. #6
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    It easy to cap classes now, but Yoshi P made it clear that he wanted to make sure everyone can play endgame content quickly.
    (1)

  7. #7
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jim View Post
    It easy to cap classes now, but Yoshi P made it clear that he wanted to make sure everyone can play endgame content quickly.
    No no no, he said that's why he liked the idea of Power leveling, not quick leveling in parties.
    (0)

  8. #8
    Player
    Camisado's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    39
    Character
    Camisado Cronqvist
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'm sure if the EXP rate was a little lower than it is now, if it was that way from the start and wasn't decreased from what it is now, then the people who like the current rate wouldn't complain. I've always liked the non-levelling activities in these games over the grind to get there. I have tried quite a few other MMORPGs that I gave up on most of them because grinding took too long and doing that day after day was too much of a chore to bother with. The only drawback I see with how it is now is that any lower/mid-level content is pointless since you can level beyond it quickly - if you even stop for it at all.

    I think Sephrick has a good idea of what SE might be planning with this. They want to make some content that is only available before 2.0 goes live but it is best to gear it towards level 50 characters so that it will be challenging for everyone, so that level 50's can't breeze through it. However, since this content will only be available until 2.0 is released it makes sense to let players reach level 50 in a short time so most people will be able to experience this exclusive content.

    When 2.0 is active and when the level cap is increased I imagine that the EXP curve will turn steeper and provide more of a journey through the higher levels.
    (0)

  9. #9
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Shneibel View Post
    at the moment, if a player spend 2-3 days (1 week if you re lazy) with either PL or party they ll get 1 class from 1-50 easy, and I think that is to fast. I am not a hardcore or a grinding lover, but I want to have a decent effort in growing a class.

    Instead of 2-3 days to a week with party I d prefer 2-3 weeks/class for party. And for solo playing it should be 3 weeks or 3+ weeks (in this it depend on how many h you have to play).

    addiction note:

    1. Those time frame above are for ppl who can play 4h/day

    2. In addiction for this idea, I request for more quest with exp reward to help those who play less than 4h/day can some how manager to get to 50 within the time frame (and ofc those play more ll lvl much faster)


    that s all for this time

    So you want them to reduces party/chain exp because it is too fast. But you want them to Increase quest exp because it is too slow? Wait what? Are you seriously asking them to decrease one set of exp but increase another? Here is an idea it's crazy but might just work. STOP using the PL's and you won't level as fast. how fast you level and the journey climbing up the game is completely on you and you alone.

    Try this: Stop using PL's, find a group of friends and level in new places against difficult mobs. both of them will slow lvling down to what you are looking for. Don't want to? then stop complaining about it being to fast. Can't find a group to do it with? then this is because you are the minority group asking for them to change it.

    This is the same as XI smn burn and abyssea leeching. The people who cry about are A: to stupid and/or Selfish to fix it for themselves and thinks everyone should enjoy what they do. Or They do not have the friends to help them PL/Good parties to get the great exp so think everyone should suffer with them. So stop being selfish and trying to get them to change the game. When you can change it for yourself just as easy.
    (1)
    Last edited by Xianghua; 11-26-2011 at 10:45 AM.

  10. #10
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Jynx, I understand you see leveling as an accomplishment and that's great for you. Many people feel a great deal of accomplishment for reaching paramounts in a virtual world. I'm not taking a shot at that and I think they should have that right.

    But, it needs to come from an element that is not mandatory such as a player's level. The only result of this will be a reduction in players at the appropriate level to work with. It absolutely will not by any means extend the life of the game by any significant amount. Even if you doubled the time required to get to 50 all that would do is extend it a month x each class which at best gives you 7-8 months of longevity for someone to level every class.

    I say this with 7 years of FFXI and at the end I only had 2 lvl 75s. Level played absolutely no part in my playing the game for 7 years. On the other side I knew people who quit the game with 6+ jobs at 75 after only a year. In my opinion your point is moot.

    It's not even calling it hardcore, it's simply masochistic. I'm not asking for something to be awarded to me for being a more casual player or that I deserve to get what everyone else gets. I think that hard work should yield better rewards and as for content, yes Hard Mode should be hard in that not everyone can do it without the same effort. But just to enjoy the content they paid for? Hell the **** no that's just asinine.
    (0)

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