Quote Originally Posted by ShinMetsu View Post
So, we want to make FFXIV appealing to a broad array of people.
But people who like this type of content we don't want to appeal to?
Because it appeals to a very small subset of players (I would think even smaller than savage/ultimate raiders) and came at the high cost of removing a working method of weapon grinding that was accessible to EVERYONE at any level that had the joimt purpose of getting players to rerun old content and learn other, already implemented systems.

Relic/Anima design > What we know of Eureka's design.

I might play it and like the elemental wheel, and the weapons and gear may be amazing and worth the work.

But, I got like 2 hours a day I can actually sit and play, and I don't want to live in one zone.