Reminds me a lot of old school Everquest with the death penalties plus mobs don’t stop chasing you those of you that played EQ will remember yelling “train to zone in” lol. This is gonna be fun!!
Reminds me a lot of old school Everquest with the death penalties plus mobs don’t stop chasing you those of you that played EQ will remember yelling “train to zone in” lol. This is gonna be fun!!
I'm not going to overanalyze it or worry about it before the patch. My main concern though is that if SE screws this up, that's pretty much a big unsub sign for me.


I like the death penalty system similar to xi, it forced people to play smart and put in effort rather than get their hands held through everything, it's a system that separates the trash from the skilled and I think it's always been a fantastic system.
You want to be careless / troll your party ? well there goes the past few hours work, it makes people actually try and I think FFxi's death penalty system is greatly needed for this community, can't be a care bear forever, limited play time or not.
Hunts are kinda boring and you'd have to actually try to die in ff14's open world content. If eureka is just farm a bunch of mobs and do hunts it's gonna be super dead.
I also hope there's need for group coordination and job mastery. No need for a penalty for dying if no one actually dies.


It's just going to be fates and hunts but under a different name in Eureka.Hunts are kinda boring and you'd have to actually try to die in ff14's open world content. If eureka is just farm a bunch of mobs and do hunts it's gonna be super dead.
I also hope there's need for group coordination and job mastery. No need for a penalty for dying if no one actually dies.

After reading some comments about hunts and fates, I really wonder what alternative there is to gain something that drops from a monster. Unless you want to solve some puzzles in a shrine or something like that, hunting monsters is all there is.
Or gathering.


Yup,
Many people are going to be disappointed.
Something more personal. Its fine that we need to defeat monsters for drops but I would love it more if each monster was a personal spawn. Like there are certain things you need to do and then it spawns. If you are in a group then its harder than solo but its not something that you will spawn but others can kill too. This way they dont need real timers because everyone could spawn them on their own time and its still challenging. This way you will have no grief, people can farm in this on their own time, no matter when they will go there and there is no chance that someone will take the reward.
I liked PotD because I could do it at my own time, with the overall timer as the only restriction. Now with Eureka it seems that its partly out of our hands again thus gives place for quite the anger and trolling.
Or something like monster hunter. Where you will go into an instance alone or with a group and face certain monsters there which you can still defeat solo or in a group but there is nobody there to steal from you. You could have weaker NM that are 100% soloable and harder ones which would take lots of skill to beat solo. Maybe the harder ones will have a bigger chance of dropping the loot but all should be able to give you the mats so that everyone could farm them in their own time..
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

Thank you, that was a nice read for a change.
I really like those suggestions, but i feel most of them wont work unless Eureka was instances in like a raid of 24. Also they seem determined to launch group content (and that it's not bad), but the zerg mentality just... Well. I am not gonna say something you already know. I also read comparasions between XI and XIV in regard of group play. When i compare those 2 i feel like XI is more ready to provide that kind of gameplay than XIV, wich is sad.



I think it will be quite fun this time. The instance can be occupy by 144 players, might be easier to cooperate.
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