Page 9 of 24 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 239
  1. #81
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Man, the penalties won't be nearly as harsh as it was back in XI days. Raise within 10 mins with no penalty? Try Raise I giving you back 10% of that 8% you lost. Raise II giving you back 50% and Raise III giving back 80% back. All with a weakened state.

    Those days when people pop the WHM NM and zoned him to the entrance to the Dunes... For him to come and slaughter all the low level people. Fun times.

    On a serious note, This promotes people to play smart. If people want to Troll, boot 'em. Troll pulls a train, don't engage. There's many ways to deal with Trolls. This is only 20 levels we're talking here.
    (5)
    Last edited by FallenArisen0990; 02-12-2018 at 07:35 AM.

  2. #82
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Yea old ways of doing it like if you die and lose progression is dumb especially with today's technology, there is no reason to lose any kind of progression in any game. Back then there were memory limitations so we had to deal with it. Today there is no reason to lose any progression so why would anyone in there right minds think its a good idea today?

    If you have 6 to 12 hours a day to play then sure you can shrug it off but those who are limited to 1 to 3 hours of game time per day will be very unhappy with losing progression.

    Devs please rethink this and remove it. I can see a lot issues with it and there will be a lot of trolling. I know if I die due to lag spikes and not get a raise I will be be very unhappy especially if this content is grindy.
    (3)
    Last edited by Astral145; 02-12-2018 at 07:30 AM.

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  3. #83
    Player
    KokoChibata's Avatar
    Join Date
    Apr 2012
    Posts
    83
    Character
    Blair Ipswich
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by MageBlack View Post
    snip
    So it seems you missed some info from the Live Letter. After level 5 you will lose exp if no one raises you within a 10 min period if this happens you suffer a 10% loss of exp if you lose beyond 0 exp for that level yes you level down as showcased in the video.

    The instance is times at 180 min and will end when you run out of time or leave the instance.

    Griefing shouldnt be a problem as the game works on the same aggro system we have now. If a mob kills you and is walking back to its spawn point it will not be hostile and wont be able to be attacked. However if it is aggroed to you and someone pulls hate off you they will be attacked aoes work as normal.

    Lastly no we will not have individual Limit Breaks like we do in pvp.

    Watching the live stream the other day all of this info was shared on screen as Yoshi P. ran around and got killed.
    (0)

  4. #84
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ametrine View Post
    The whole thing is to cater to players that want more unforgiving content and/or more FFXI like content.

    It just rails against the trend FFXIV has been doing to make the game more broadly appealing and accessible. Both things I wholeheartedly support.
    So, we want to make FFXIV appealing to a broad array of people.
    But people who like this type of content we don't want to appeal to?
    (1)

  5. #85
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by ShinMetsu View Post
    So, we want to make FFXIV appealing to a broad array of people.
    But people who like this type of content we don't want to appeal to?
    Because it appeals to a very small subset of players (I would think even smaller than savage/ultimate raiders) and came at the high cost of removing a working method of weapon grinding that was accessible to EVERYONE at any level that had the joimt purpose of getting players to rerun old content and learn other, already implemented systems.

    Relic/Anima design > What we know of Eureka's design.

    I might play it and like the elemental wheel, and the weapons and gear may be amazing and worth the work.

    But, I got like 2 hours a day I can actually sit and play, and I don't want to live in one zone.
    (1)

  6. #86
    Player
    KokoChibata's Avatar
    Join Date
    Apr 2012
    Posts
    83
    Character
    Blair Ipswich
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Ametrine View Post
    -snip-
    Quite a few players have played FFXI this is also a system that no one is really fimilar with this is accessible to everyone the zone has a time limit of 180 min and more then likely it wont be much of a grind it really depends whats needed to upgrade arms and armor. It seems more designed for the people that cant get on and grind for hours on end and rather they can get on go in get some stuff done and leave. A party is not required to enter as you can enter solo and form/disband groups inside the instance. The old method wasnt really accessible to everyone as it made use of getting x item from x raid or x dungeon or made players do content they didnt want to do or had no time for or a static. With Eureka i dont see it not appealing to a wide audience since almost everyone Ive talked to seemed hype about it and judging from the twitch chat people were excited. But as with all content no one is forcing you to do it.
    (2)

  7. #87
    Player
    Lord_Umbra's Avatar
    Join Date
    Jul 2017
    Posts
    162
    Character
    Umitu Umbra
    World
    Tonberry
    Main Class
    Ninja Lv 100
    Quote Originally Posted by KokoChibata View Post
    no one is forcing you to do it.
    Well actually they are, they've tied dyeable AF3 to it, so all those players wanted AF3 are forced to run Eureka to obtain it & those of us who actually finished Relics/Animas are forced to do it to get the next Relic weapons.

    I'll give content it's due & run it plenty in first two weeks but depending on how bad the S monsters are to get to, kill & if the item you need is RNG or Guaranteed will be the ultimate factor in deciding if I bother with it after two weeks.
    How tough S will be because if a single 8-man or six 8-mans in instance can do it it's going be early killed/pulled all the time, people barely can wait 2 - 5mins for people get to S-Rank in SB imagine when got wait 10+ minutes for people fight through mobs to get to other side.
    (2)
    A system error occurred during event movement.

  8. #88
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Lord_Umbra View Post
    Those of us who actually finished Relics/Animas are forced to do it to get the next Relic weapons.
    Nope, I gave Anima the finger when it first launch and never looked back. Tome weapon will do just as fine.
    (2)

  9. #89
    Player
    Ruluvin's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Ruluvin Frostfang
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Reminds me a lot of old school Everquest with the death penalties plus mobs don’t stop chasing you those of you that played EQ will remember yelling “train to zone in” lol. This is gonna be fun!!
    (2)

  10. #90
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Astral145 View Post
    Yea old ways of doing it like if you die and lose progression is dumb especially with today's technology, there is no reason to lose any kind of progression in any game. Back then there were memory limitations so we had to deal with it. Today there is no reason to lose any progression so why would anyone in there right minds think its a good idea today?

    If you have 6 to 12 hours a day to play then sure you can shrug it off but those who are limited to 1 to 3 hours of game time per day will be very unhappy with losing progression.

    Devs please rethink this and remove it. I can see a lot issues with it and there will be a lot of trolling. I know if I die due to lag spikes and not get a raise I will be be very unhappy especially if this content is grindy.
    Probably shouldn't jump to conclusion to fast, we lack a great deal of information on eureka still, like how fast and how much xp can we gain in an hour? Whats the amount of xp you need to level up? Even if we lost 10% you might be able to gain it back in 10mins.

    They did say though it was gonna be long term content, so there will be sort of grind probably with the relic armor/weapons. This may not be for everyone, if you just want instant gratification.
    (1)

Page 9 of 24 FirstFirst ... 7 8 9 10 11 19 ... LastLast