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  1. #31
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Joe777 View Post
    It would seem some people have forgotten why tanks exist in the first place.
    For the sake of players who like the tank fantasy?

    They are completely redundant in terms of gameplay. You only need them to deal with mechanics that were purposely put into the game to make tanks necessary, i.e. un-avoidable damage at levels DPS can't take. Remove those and tanks are not just not mandatory, they are unviable.
    Likewise, if all damage was avoidable, healers would only correct mistakes with no other purpose of existing. And that is why we have all kinds of un-avoidable damage. Both of these roles exist solely for their own sake, they deal with mechanics that exist to necessitate them and that is precisely the reason why more mitigation/healing than necessary does not provide a benefit, whereas more damage than necessary does. This is the deeper reason behind the "DPS meta".
    And because of that, nearly all bosses and mobs are damage dealers rather than tanks/healers. They wouldn't really work any other way - A pure healer boss that never attacks and only keeps healing himself to full until the timer runs out wouldn't be very engaging. And PvP would also be miles less engaging than it already is if enmity was a thing there. In general, the trinity doesn't work well if the enemy also adheres to it.

    Further, they do not need to deal damage for enmity, because enmity is an arbitrary mechanic. In case you have forgotten it: The moves that generate the most enmity are not the most damaging as is, which should be a broad hint that the two are separate. You can also make moves that deal zero damage but give you a truckload of enmity. Other games did that actually, but it was phased out. Not because it doesn't work, but because it wasn't fun. People like dealing damage, tanks included.


    Bluntly put: People 'should' be forgetting what you claim they shouldn't forget, because it's untrue. I put it in spoilers, because it's off-topic, tho, and I don't wanna bloat the page unnecessarily.
    (2)

  2. #32
    Player
    LyraKuroneko's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    540
    Character
    Lyra Kuroneko
    World
    Hyperion
    Main Class
    Samurai Lv 100
    There's already not enough tank job don't drop one please lol
    (2)

  3. #33
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by LyraKuroneko View Post
    There's already not enough tank job don't drop one please lol
    Tanks and healers are crutches though lol. To be honest with all the whining I have seen when tanks and healers do not do enough damage I figured more people would be all for removing tank and healing classes. Granted it is an extreme, but I really thought more people would be on board with it.
    (0)
    Last edited by Awha; 02-11-2018 at 10:02 PM.

  4. #34
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    DRK is fine as a tank, it just needs some attention to its two underused abilities. All the people who just want to dps can already play dps. We have 4 melees with positionals, how many more are needed? Positioning bosses and mobs, mitigation, enmity play between tanks and pulling are all tank-related game play that cannot be replicated if every job is dps and mechanics are reduced to dodging.
    (0)
    Graphics
    MSQ
    Viper

  5. #35
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Awha View Post
    Tanks and healers are crutches though lol. To be honest with all the whining I have seen when tanks and healers do not do enough damage I figured more people would be all for removing tank and healing classes. Granted it is an extreme, but I really thought more people would be on board with it.
    Eh it's still a different playstyle compared to pure dps for people that are attracted to those roles and makes the game a bit more structured.

    If I wanted to play only dps with utility I would go play GW2 or something tbh. Not having healers was one of the reasons I stopped playing GW2 before HoT. Everyone was just DPS, healer and tank all in one and it was a everyone for themselves kinda thing with a splash of utility if you did blast combos and that was kinda boring IMO. Instead of feeling like a cohesive group, it was just a collection of people doing the exact same thing.
    (4)

  6. #36
    Player
    Gr1mwolf's Avatar
    Join Date
    May 2017
    Posts
    59
    Character
    Cian Chulainn
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zojha View Post
    For the sake of players who like the tank fantasy?

    -Snip-

    Bluntly put: People 'should' be forgetting what you claim they shouldn't forget, because it's untrue. I put it in spoilers, because it's off-topic, tho, and I don't wanna bloat the page unnecessarily.
    Guild Wars 2 is a game in which everyone is basically DPS without Tanks or Healers, and the gameplay of that style is remarkably boring. It's basically the same as what we have here, but everyone is DPS. Bosses are nothing more than giant bags of HP with the occasional telegraphed attack to avoid.
    Also, if you think it feels bad having your entire role be damage, while dealing only under 1/2 to 1/4 of the damage being thrown out (like I do), imagine how it feels when you're doing ~1/8 or less. Everyone gets to slowly tickle the thing to death.
    (4)

  7. #37
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sarehptar View Post
    You're right about one thing. It's definitely a joke, and not a very good one. Have anything else you'd like to point out to my slow brain captain obvious?
    (0)

  8. #38
    Player
    SicariusSeven's Avatar
    Join Date
    Jun 2015
    Posts
    409
    Character
    Shizuku Duskheart
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Would they even do that? I feel that would make a bunch of people mad if they did. I'm indifferent really.
    (1)

  9. #39
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Why so they can have him as the bottom dps just as he is in the tank role..the bottom of the line but I do hope SE spends some genuine time on DRK because the class isn't bad but compared to it's counterparts it's lacking in ways...

    There needs to be some skills changes and changes to how the class mechanics work and it's mitigation skills are cuurrrrrrrappppp lol
    (0)

  10. #40
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Awha View Post
    Meh, tank classes are a crutch hell so are healers. Know what just make encounters have all dodge able mechanics and make every class a pure DPS.
    Sooooooooooooooooooooo....
    ....
    ....
    Monster Hunter.

    EDIT:
    They technically tried this. Three times: 1) Last boss in Stone Vigil HM, 2) Bismarck EX being little more than Jhen Mohran and 3) Steps of Faith being little different to Lao-shao Lung.
    (2)
    Last edited by JunseiKei; 02-12-2018 at 05:04 AM.

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