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  1. #41
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Gr1mwolf View Post
    Guild Wars 2 is a game in which everyone is basically DPS without Tanks or Healers, and the gameplay of that style is remarkably boring. It's basically the same as what we have here, but everyone is DPS. Bosses are nothing more than giant bags of HP with the occasional telegraphed attack to avoid.
    Also, if you think it feels bad having your entire role be damage, while dealing only under 1/2 to 1/4 of the damage being thrown out (like I do), imagine how it feels when you're doing ~1/8 or less. Everyone gets to slowly tickle the thing to death.
    It's also worth noting that Blade and Soul, a game that originally started out with this type of gameplay, actually introduced a new class with some potent healing/support abilities (Soul Fighter) and re-tooled an existing class (Summoner) to fill a similar niche. These classes aren't seen as "crutches" for bads who can't dodge, at least one is taken for every serious type of gameplay just because people are human and having an arbitrary "mistakes" timer where you get X number of screwups before you die is seen as more frustrating than fun to a lot of people. They still deal damage, obviously, but I thought it was kinda telling that a hybrid like that was even introduced to begin with. IIRC isn't new Guild Wars II content seeing a rise in players assigning someone a more "supportish" role like that too? Or am I misunderstanding recent things I've read on the Internet?
    (0)

  2. #42
    Player
    SicariusSeven's Avatar
    Join Date
    Jun 2015
    Posts
    409
    Character
    Shizuku Duskheart
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Awha View Post
    Meh, tank classes are a crutch hell so are healers. Know what just make encounters have all dodge able mechanics and make every class a pure DPS. Lol then everyone will have the same queue times! PROGRESS! Honestly truth of the matter DRK might be more viable as a dps then tank.
    What you described is pretty much how Guild Wars 2 plays out.
    (0)

  3. #43
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    After reading some of the new posts after my last one it would seem this may be another thread inspired by other games. If not, then all that needs to be said has already been said so I have nothing more to say on the matter beyond what I already did. Still though, DPS/Healer/Tank/Support roles exist in both single and multiplayer RPGs and not just to form a sort of team balance. They do indeed represent playstyles and not everyone is all about the glass cannon angle. MMOs tend to incorporate the Support role into other roles but single player RPGs try to make them independent. So if you think games are better off having nothing but DPS then know that that is your opinion others may agree with, but not everyone does for the simple fact everyone is different and not every gamer prefers to be DPS only.
    (2)

  4. #44
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    FFS you people have enough DPS jobs to choose from. Let other people have their fun too.
    (2)

  5. #45
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Zojha View Post
    For the sake of players who like the tank fantasy?
    -snip-

    Bluntly put: People 'should' be forgetting what you claim they shouldn't forget, because it's untrue. I put it in spoilers, because it's off-topic, tho, and I don't wanna bloat the page unnecessarily.
    There are games like that where trinity role doesnt really exists, like blade and soul.
    What it brings is massive balance problems to the table, nothing more worth gameplay wise. The game is boring, pve is complete mess and everything is up to you, if you are not the god of the keyboard, there is no way you will be able to proceed further, thats why i have left that game. Classes are different so it boils down to which one is the most effective in dealing damage, nothing else is important, and thats why it has such massive problems balancing the classes. You cant keep unique gameplay of each class if you are expecting the same outcome.
    (1)
    Last edited by Nedkel; 02-12-2018 at 10:21 AM.

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