Quote Originally Posted by Crit View Post
4.x is much more team based, more interactive, more thought process because of how much of a small skill ceiling there is. 3.x did indeed encourage the wrong mindset, the stigma of single handedly affecting matches by yourself, not as a team or unit like it's supposed to
XD

Sure, the lack of almost any kind of cc, rotations, smart target swapping or that you barely have to pay attention to your own and the enemies cooldowns makes the gameplay so much more team based and thought inducing.
Yes, certain Jobs had ridiculous RNG burst that was definitely not OK but apart from that, if you wanted to perform well in 3.X Feast you had to show a level of situational awareness and coordinate with your team in a way that someone like you can't even comprehend.

So just sit back, be thankful to SE that they enabled you to reach Top 100 with the gameplay and rating changes and stop your gibberish about a time where you would have been as close to a Top 100 spot as individuals are to buying a new large plot in 4.2 ;^)