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  1. #1
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    My unpopular opinion?

    I found the Kefka fight to be boring. As much as I like Kafka as a character, I felt his involvement in FFXIV was just shoehorned in to get people excited. While it was really cool looking, it just wasn't as exciting as I thought. To add to it, the lack of voices acting killed the mood for me a bit.

    With that said, I feel like the fact that certain points of the fight are removed for savage ruined it too and that that aspect of the Omega raids going forward should be removed. Exdeath you can kind of get away with buy Kefka has always been a long, drawn out fight with multiple parts...the fact that God Kefka was cut and only put in savage takes away from the overall feeling of the fight...and sure some people are just saying do savage but everyone doesn't have time to find a static or people they trust to do stuff like that. Remove savage and use Ultimate mode for the sadists out there.
    (2)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Renato View Post
    My unpopular opinion?

    I found the Kefka fight to be boring. As much as I like Kafka as a character, I felt his involvement in FFXIV was just shoehorned in to get people excited. While it was really cool looking, it just wasn't as exciting as I thought. To add to it, the lack of voices acting killed the mood for me a bit.

    With that said, I feel like the fact that certain points of the fight are removed for savage ruined it too and that that aspect of the Omega raids going forward should be removed. Exdeath you can kind of get away with buy Kefka has always been a long, drawn out fight with multiple parts...the fact that God Kefka was cut and only put in savage takes away from the overall feeling of the fight...and sure some people are just saying do savage but everyone doesn't have time to find a static or people they trust to do stuff like that. Remove savage and use Ultimate mode for the sadists out there.
    You do realize the difficulty curve between current Savage and Ultimate may as well be Everest, yes? They are not remotely comparable. The whole purpose behind excluding phases or a fight behind Savage is to reward players who have the skill to clear hard content. Now I will agree, they didn't handle Kefka normal well, but that's something to improved upon later not punish the midcore by taking away Savage.
    (7)

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Renato View Post
    Remove savage and use Ultimate mode for the sadists out there.
    See, here's the issue.

    Back in the day, Savage was ultimate. I'm not talking Alexander. I'm talking Savage Coil of Bahamut. The coils themselves were story. People said "give us story, and savage for the raiders." So they did, and we got Alexander Story and Alexander Savage.

    What you said here? We'll end up with Super Ultimate God Super Ultimate, as the new Ultimate difficulty, Ultimate will then be on the level of savage, and people will say "let us have everything from Ultimate, and leave Super Ultimate God Super Ultimate for the sadists." The scale will just keep going up with arbitrary names.
    (2)

  4. #4
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Dualgunner View Post
    See, here's the issue.

    Back in the day, Savage was ultimate. I'm not talking Alexander. I'm talking Savage Coil of Bahamut. The coils themselves were story. People said "give us story, and savage for the raiders." So they did, and we got Alexander Story and Alexander Savage.

    What you said here? We'll end up with Super Ultimate God Super Ultimate, as the new Ultimate difficulty, Ultimate will then be on the level of savage, and people will say "let us have everything from Ultimate, and leave Super Ultimate God Super Ultimate for the sadists." The scale will just keep going up with arbitrary names.
    Wasn't Second Coil Savage what the devs "originally" had in mind, then tuned down before release for "story" Second Coil, and then THAT version further nerfed before they brought in the Savage version or something?
    (1)

  5. #5
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dualblade View Post
    Wasn't Second Coil Savage what the devs "originally" had in mind, then tuned down before release for "story" Second Coil, and then THAT version further nerfed before they brought in the Savage version or something?
    Its my not-twin again!

    That sounds about right, yeah. Second Coil of Bahamut was no joke as far as raid tiers went; it saw several nerfs over its lifetime, and I wouldn't doubt if Savage Coil was just them not tuning things down from their original concept.
    (1)

  6. #6
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Renato View Post
    My unpopular opinion?

    I found the Kefka fight to be boring. As much as I like Kafka as a character, I felt his involvement in FFXIV was just shoehorned in to get people excited. While it was really cool looking, it just wasn't as exciting as I thought. To add to it, the lack of voices acting killed the mood for me a bit.
    I agree with you. I liked it at first but after a bit of time I just find him boring for the endboss of the turn. The normal fight feels just incomplete and really like its only there to have it. I did not play the FF with him in it but I did hear that he was a huge threat there..I never felt that threat in the fight...but thats probably the case with a lot of those nostalgic fights since they dont really exit anyway.


    Quote Originally Posted by Laurawrzz View Post
    Confusing and wildly unpopular opinion: I loathe the entire concept of rotations. There ceases to be any kind of individuality in gameplay when everyone is the equivalent of a robot; all pre-programmed with a specific set of moves for 'optimum DPS', usually taken from some guy/gal on Reddit posting along with some unfathomable chart of numbers. I adore spontaneity and instinctive gameplay - something which, for me, only a healer role really has in abundance.
    I would like rotations a bit more if the skills are happening when I press them and not later..Egi controls are just bad...I have Garuda on obey and if I remember it correctly I need to use her skill before I put down my dots to have the best effect...yet she just does not like obeying me...and I hammer her skill and hope that something will happen. Dear SE either take away such skills if they dont response when we click them or make the controls better..
    (0)
    Last edited by Alleo; 02-10-2018 at 07:09 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.