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  1. #231
    Player
    KokoChibata's Avatar
    Join Date
    Apr 2012
    Posts
    83
    Character
    Blair Ipswich
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    2WAR 2WHM 4RDM fully geared youd have little difficulty with enrage since RDM dps is pretty nice or unless someone is slacking off (id be guilty of that)
    (0)

  2. #232
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,525
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tridus View Post
    Tanks and healers aren't DPSing as such a large part of their game play because of enrages. They're doing it because doing more tanking and more healing beyond what you need is redundant and what else are they supposed to do for half the fight?
    I absolutely agree there. I'm a big proponent of SE strengthening the roles in this game, and giving tanks and healers abilities that will still keep them busy and contributing to the party, but without having to segue into the DPS role. Which is the only choice right now.
    (0)

  3. #233
    Player
    WilhelmWhite's Avatar
    Join Date
    Sep 2017
    Posts
    238
    Character
    Wilhelm Kaeruleus
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Removing enrage timers will make this happen more often:

    (3)
    Last edited by WilhelmWhite; 02-07-2018 at 05:58 AM.

  4. #234
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,525
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    It could also lead to much more clever mechanics and make those the focus instead of dps output.
    (0)

  5. #235
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    and then nobody would try because there would be no challenge and everyone quit the game because it wasn't fun anymore.
    (0)

  6. #236
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by WilhelmWhite View Post
    Removing enrage timers will make this happen more often:

    Honestly why is that a bad thing? Coming from behind is arguably more satisfying in the end than just perfect play start to finish.

    Having the timer limits the amount of people willing to even try the "hard" content. Is that what this is about? A few people wanting to feel like they are better than everyone else? Play a MOBA if you want that, really. You get a rank of just how good you are after every match. No need to guess.

    Part of the tool kit IS Raise by the way.
    (1)

  7. #237
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bobs View Post
    Honestly why is that a bad thing? Coming from behind is arguably more satisfying in the end than just perfect play start to finish.

    Having the timer limits the amount of people willing to even try the "hard" content. Is that what this is about? A few people wanting to feel like they are better than everyone else? Play a MOBA if you want that, really. You get a rank of just how good you are after every match. No need to guess.

    Part of the tool kit IS Raise by the way.
    Because honestly if the party is dying that much they REALLY don't deserve the clear. There is meant to be a difference between the savage/extreme versions and the normal versions of encounters.
    (9)

  8. #238
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    As much as I don't like enrage mechanics for one reason or another (perform mechanics perfectly, but don't meet the DPS checks), they are necessary. Without them, all you need is two (or more) good healers to carry the team :/
    (0)

  9. #239
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bobs View Post
    Honestly why is that a bad thing? Coming from behind is arguably more satisfying in the end than just perfect play start to finish.

    Having the timer limits the amount of people willing to even try the "hard" content. Is that what this is about? A few people wanting to feel like they are better than everyone else? Play a MOBA if you want that, really. You get a rank of just how good you are after every match. No need to guess.

    Part of the tool kit IS Raise by the way.
    Do you think everyone should be able to go into all content in parties of 6 healers and 2 tanks and clear through sheer persistance?

    Would the encounter clock actually be the enrage timer then?
    (6)

  10. #240
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by MoroMurasaki View Post
    Do you think everyone should be able to go into all content in parties of 6 healers and 2 tanks and clear through sheer persistance?

    Would the encounter clock actually be the enrage timer then?
    WELL, Like i said in other thread(s) TANKS and HEALERS should NOT be DPS. So that would solve your first hypothetical.
    And yes, I think a 10min "perfect" fight is less interesting than a 60min "struggled" fight.

    Currently the system is Pass/Fail. Without enrage timers is would be a Graded System, SSS, SS, S, A, B, C, D, F.

    Sure some people would pass with a C but why is that SO bad? A SSS clear might give more gil or a mount chance drop, something as a reward. You are all just limiting yourselves because you choose to narrowly define success.
    (2)

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