Results -9 to 0 of 127

Threaded View

  1. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Aana View Post
    After years of SE fiddling with the system and players being unhappy about it we have nothing to show for it. Were back to square 1 of a problem that does not take reasonable minds YEARS to solve.
    What exactly is the reasonable solution here?

    Edit: Actually I'll go first.

    A 'reasonable' solution is simply this.

    Firstly, Direct Hit is no longer accessible by tanks. The strong linear nature of this skill means Tanks will only ever meld this, and thus it removes choice from the matter. Point for point, the early gains of Direct Hit that tanks will never exceed outpace Det, Crit, Skillspeed, and Tenacity to disgusting degrees, and its ability to be melded while clearly being an unsupported stat choice strangleholds tanks into it.

    Secondly, Primary Stats, even Vitality, are no longer meldable. The sheer weight of Primary stats outpaces that of secondaries, and even the binary nature of Have/Have Not with vitality shouldn't be present. All future accessories will assume the +25 Stat, except Vitality, that have become the standard for primary (green) melds.

    These two changes effectively reduce the "BIS" of crafted accessories to such a marginal amount that it can be safely ignored outside hitting specific breakpoints for niche skill rotations. Neutralizing the clear 'DPS' difference means you can properly weight the increase of Strength, Vit, and Sub-stats that higher ilvls bring.

    And I'm fairly certain that while this addresses the issue, a fair amount will be quite unhappy with this.
    (1)
    Last edited by Kabooa; 02-06-2018 at 09:16 AM.