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  1. #61
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Saint_Angeles View Post
    Why are you complaining about being able to buy\craft BiS day 1 of a patch.
    Because this is stupid. The best gear should be obtained by beating the toughest bosses. Not by opening his wallet.
    (4)

  2. #62
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Saint_Angeles View Post
    Why are you complaining about being able to buy\craft BiS day 1 of a patch.
    Because its stupid. I WANT to have gear progress. I WANT clearing raid to be meaningful. The same way that every other class in the game does. My entire static lets out a collective sigh when you beat a raid and a fending accessory drops because we might as well throw it on the ground. Its not useful for anything. Not even glamour. We just wish ANYTHING else had dropped instead. We don't do that when a str ring drops, or a mnd/dex/int ring drops. We get excited. Someone gets to improve. Someone gets stronger. Our team gets stronger and we get to celebrate that together. Instead, I just put it straight on my retainer because at least ilvl matters to them.

    Pentameld crafted gear is designed to be hardcore raid pushers gear. Not BIS for the entire patch. If your entire gearset BIS was just crafted why raid at all? The entire point of raiding is to forge your character through the hardest battles to become stronger than ever. Until a vit ring drops and you just hope next week will be better.

    Crafted day 1 gear being best for 6 months destroys progression. Its dumb and doesn't apply to ANY class but tanks. The only reason we have this problem is SE has been all over the map when dealing with tank stats for years instead of a multitude of common sense solutions.
    (8)

  3. #63
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Aana View Post
    If your entire gearset BIS was just crafted why raid at all?.
    One would hope for the fun of it. The point of a raid boss is to have a challenge to overcome. The fact that people can kill these bosses with the bare minimum of raid dropped gear removes raid gear from the equation.

    It is certainly a facet of enjoyment to the raid game to get loot from it, but the point of having hard content is to have something worthwhile to test yourself against and overcome.
    (1)

  4. #64
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    We got a +1 in STR from 340 to 350/360 Gear? What a dumb thing lol
    (4)

  5. #65
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kerwin View Post
    We got a +1 in STR from 340 to 350/360 Gear? What a dumb thing lol
    It is exceptional, I don't even think you need to meld that much to out weigh the 1 strength gain on the accessories. I would like real gear progression.

    If people reading this have a moment please go like this post to try and get some dark knight attention from the developers during the live letter.


    Quote Originally Posted by Ash_ View Post
    The 4.2 changes to Dark Knight were nice, but didn't go anywhere far enough to address the core issues of the class. In terms of DPS, mitigation and utility we now feel farther behind PLD and WAR than ever before. And ever since the 4.0 changes DRK's lost a lot of their identity with previous class specific skills such as reprisal and low blow becoming role actions, losing Shadowskin, and an overall dramatic increase to clunkiness in terms of feel due to having to use dark arts, skill, dark arts, skill, etc.

    As DRK's we feel like we've been left in dark place and forgotten about. Are there any plans to overhaul or rework the class?
    http://forum.square-enix.com/ffxiv/t...=1#post4564656
    (0)

  6. #66
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kabooa View Post
    One would hope for the fun of it. The point of a raid boss is to have a challenge to overcome. The fact that people can kill these bosses with the bare minimum of raid dropped gear removes raid gear from the equation.

    It is certainly a facet of enjoyment to the raid game to get loot from it, but the point of having hard content is to have something worthwhile to test yourself against and overcome.
    If the accomplishment is enough for you, then why have any rewards in the game at all?

    You can talk all you like about 'the experience' but if you look at how this and every other game works, you know that's not the only reason people do content. People do things, in large part, because there is a reward. I enjoy raiding as an experience. Ive been raiding with some of the people in my static for years since FFXI. The fun and friendship is obviously part of it, but its delusional to think that gear isn't one of the primary motivators for many. Character power progression and raiding 'experience' aren't mutually exclusive. You can have both, and every class but tanks DOES get both.

    The point among all this is still very basic. Every other class in the game DOES get to enjoy that sense of progression while tanks just go to the AH, click a few buttons, then buy 200+ materia, then spam the meld button for half an hour. That is not nearly as fun as struggling through a raid with your friends winning 1 sec before enrage and cheering on your voip and congratulating whoever gets the loot that day. Unless its a tank. Then you open the chest and undo some of that hype feeling because a vit acc dropped. Or the general lowered enthusiasm of being a tank clearing tier 1 because you know theres no exciting progression for you there.

    Its stupid. Theres no reason for that situation to exist. There have been dozens and dozens of suggestions over the years that deal with this problem and SE has taken heed of none of them.
    (5)

  7. #67
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by ArianeEwah View Post
    Snip . . .
    That is the issue I personally have though and SE I do not understand why SE is so unwilling to just come to terms with the DPS meta that the community clearly wants. I get that it is not needed nevertheless, the clear divided between the developers and the communities view for how tanks should be geared and or played needs to reconciled and a compromise should be made.

    If pentameld was not BiS and something that was simply meant to give people a slight edge at the start. I would understand. +1 in STR from 340 to 350/360 Gear is silly.

    Quote Originally Posted by Kabooa View Post



    A compromise was made. Tanks effectively get free Strength on their accessories, and this was only given because, from level 60 to level 100, they'd probably still be wearing i270 Slaying otherwise.
    Sorry English is not my native tongue, maybe compromise is the wrong word. I thought compromise meant when two or more parties find a solution that they both can agree with. Not sure what word one would use for to describe that, but this whole one sided dialog between the tanking community and the devs really needs to stop. Just seems as if SE likes to deal with bandaid fixes instead of just fixing the core issue.
    (0)
    Last edited by Awha; 02-06-2018 at 06:38 AM.

  8. #68
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Aana View Post
    Its stupid. Theres no reason for that situation to exist. There have been dozens and dozens of suggestions over the years that deal with this problem and SE has taken heed of none of them.
    Yes, and don't take this the wrong way, but dozens of those suggestions are garbage. I've read plenty of them.

    Quote Originally Posted by Awha View Post
    That is the issue I personally have though and SE I do not understand why SE is so unwilling to just come to terms with the DPS meta that the community clearly wants. I get that it is not needed nevertheless, the clear divided between the developers and the communities view for how tanks should be geared and or played needs to reconciled and a compromise should be made.
    A compromise was made. Tanks effectively get free Strength on their accessories, and this was only given because, from level 60 to level 100, they'd probably still be wearing i270 Slaying otherwise.
    (0)

  9. #69
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kabooa View Post
    Yes, and don't take this the wrong way, but dozens of those suggestions are garbage. I've read plenty of them.



    A compromise was made. Tanks effectively get free Strength on their accessories, and this was only given because, from level 60 to level 100, they'd probably still be wearing i270 Slaying otherwise.
    Some of them are terrible. But over the YEARS this has been an issue (the entirety of the game) there have been a great many reasonable, rational, solutions proposed. Almost any of the reasonable suggestions would put tanks on a more equal level with other jobs than they currently are. It's really not that complicated. This game has 6 stats per job on gear and they all do the same thing for every class. This is not some impossible rocket science feat requiring a PHD. This game has ridiculously simple damage systems and only a handful of stats on gear to affect them. Less than than any other game ive played. Problems balancing gear are not hard ones to solve in a situation like this.

    The 'compromise' just punted. Just shifted the goal post. Nothing has fundamentally changed since 2.x. Crafted accs with str are still the best just like in 2.0 and this has only ever applied to tanks and all the associated issues that come with that. The only progress that has been made is tanks aren't fighing with Drg/Mnk for str accessories because they took our name off it.

    After years of SE fiddling with the system and players being unhappy about it we have nothing to show for it. Were back to square 1 of a problem that does not take reasonable minds YEARS to solve.
    (2)

  10. #70
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Aana View Post
    After years of SE fiddling with the system and players being unhappy about it we have nothing to show for it. Were back to square 1 of a problem that does not take reasonable minds YEARS to solve.
    What exactly is the reasonable solution here?

    Edit: Actually I'll go first.

    A 'reasonable' solution is simply this.

    Firstly, Direct Hit is no longer accessible by tanks. The strong linear nature of this skill means Tanks will only ever meld this, and thus it removes choice from the matter. Point for point, the early gains of Direct Hit that tanks will never exceed outpace Det, Crit, Skillspeed, and Tenacity to disgusting degrees, and its ability to be melded while clearly being an unsupported stat choice strangleholds tanks into it.

    Secondly, Primary Stats, even Vitality, are no longer meldable. The sheer weight of Primary stats outpaces that of secondaries, and even the binary nature of Have/Have Not with vitality shouldn't be present. All future accessories will assume the +25 Stat, except Vitality, that have become the standard for primary (green) melds.

    These two changes effectively reduce the "BIS" of crafted accessories to such a marginal amount that it can be safely ignored outside hitting specific breakpoints for niche skill rotations. Neutralizing the clear 'DPS' difference means you can properly weight the increase of Strength, Vit, and Sub-stats that higher ilvls bring.

    And I'm fairly certain that while this addresses the issue, a fair amount will be quite unhappy with this.
    (1)
    Last edited by Kabooa; 02-06-2018 at 09:16 AM.

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