Quote Originally Posted by Mahrze View Post
Way too many questions on that PF image that would derail this topic to something that is not the point. And we'll go on forever if we're to take only one sample of an event. Again, you add anecdotal evidence (which is not enough to be factual but I digress) that in your DC, PFs are mostly one tank, yet that doesn't address the immediate question anyone would ask: out of 10 PFs with 1 tank, how many of them are DRK? In a bigger scale: What's the recurring ratio of PLD v WAR v DRK and which is preferred more as the default tank?
This was a response to the other image someone posted about a PF locked to just WAR and PLD. That was a single image. Most of the other entries specified either PLD or WAR, by the way. Before we go on about how DRKs are getting locked out of content, make sure it's really happening.


But that is not the real issue here, the real issue is that as more people see that PLD/WAR can achieve progression clears and speed kills with much better synergy and convenience than a DRK in the group. Where as DRK is still driving the struggle bus; there will still be people who will ostracize it with very subjective (but not wrong) reasoning. And DRK has three glaring caveats:

* It doesn't have the DPS to match or exceed its peers when in toolkits are compared.
* It has a much higher skill floor to properly play it than the other two and doesn't yield comparable results.
* The synergy within its toolkit and resources is jarring at worst which also translates in a poor job identity.

DRKs aren't really asking to be top tier tank or best DPS tank (though the lack of utility they have falls within the Dev team's current mantra of More utility = Less Personal performance), they ask for fixes to a maimed and incomplete toolkit. Add fuel to the fire with SE ignoring all these previous points that are backed up by both anecdotal and factual information and you have a glaring problem of both frustration and outrage. SE didn't do any better when they have been buffing WAR since 4.0 and its right now a one man army pseudo-akin to how it was in 3.0 while DRK is still in a WTF limbo for the last 7 months.
The main issue is that SE designed the WAR to be the "high damage" tank and the PLD is the "high defense" tank. That doesn't leave much room for a third option, unlike healing and damage dealing which have a myriad of options. Our core identity is based off using Dark Arts to modify our skills, the idea being we're supposed to choose if we want to use our MP or not for some benefit. The problem is that there is very little reason to do that. I'm just as frustrated by you with SE's apparent inability or unwillingness to address the problems. The 4.2 WAR changes were a surprise to me, up until that point, I wasn't aware WAR needed anything. However, screaming that we're being locked out of high end content isn't going to help much because SE has the data.