hmm interesting if its the case, kind of makes dex an overpowered stat for an archer then, if it effects damage and accuracy, with the upcoming stat allocation returning, it would make archer a beast, we ll see how this developsIt scales similarly against stronger enemies as well, others have run similar tests in practical situations. DEX is the archer damage stat, and it behaves as STR does for other classes, plain and simple.
There is no oddball capping done on L1 enemies, it is representative enough to show accurate trending, insofar as proving that a particular attribute is altering our base damage.
Also, I'm not sure what math you're doing, but the min damage increase was 11 (474-463) and the max damage increase was 13 (554-541). So in actuality, the max damage increased more, not the min. In truth though both increased roughly equally which resulted in the higher average, so, yeah. Not really sure what point you're trying to make.
We're DEX based, plain and simple. If you want to do further testing, do testing that revolves around attack power vs dexterity and their relative benefits. I don't have the resources to do so, but that'd be the next logical step. My assumption, however, would be that it scales as STR does presently, which is a rough 2:3 ratio of STR:ATK.
I also ran numbers on single-arrow foeseeker, it scales directly with dexterity too. There have been a number of other corroborating tests recently, in this very thread and on other forums.
tbh, you don't even really need a parser, or even hundreds of kills. If you know how to collect and record data, then you could find an average damage output based on ten kills each per equipment setup. Also, I don't think parsers calculate for margin of error. (buffs/debuffs on you at the time, the level of each mob, etc.)
However, I think you should also target mobs that are closer to your level, as that will give a more accurate reading on what kind of damage you are actually doing
If you're performing controlled tests, you shouldn't purposely introduce variance.tbh, you don't even really need a parser, or even hundreds of kills. If you know how to collect and record data, then you could find an average damage output based on ten kills each per equipment setup. Also, I don't think parsers calculate for margin of error. (buffs/debuffs on you at the time, the level of each mob, etc.)
However, I think you should also target mobs that are closer to your level, as that will give a more accurate reading on what kind of damage you are actually doing
When I tested STR vs. ATK at 2:3 for LNC, I targeted one mob at one level (L50 Amalj'aa Drubbers) and performed ~200 attacks (along with ~75 Moonrise IIs) to establish confidence to my satisfaction, with no buffs used that would affect the results. Parsers don't calculate for buff and level variance because we can't calculate for buff and level variance.
The tests performed in this thread are sufficient to demonstrate that DEX affects ranged attack in a similar fashion to how STR affects melee attack. Since STR:ATK is roughly equivalent at a 2:3 ratio, I also think it's safe to say that DEX:ATK at 2:3.
Where it gets a little fuzzier for me personally is how dLVL affects the ratio, but looking at the boosts from stats against L1 targets in this thread and comparing them to analogous tests against L50 targets, my theory is that the STR/DEX:ATK ratio is preserved, and dLVL operates separately.
Agreed, I never stated specifically that you would deliberately add variance. However, mobs aren't guaranteed to respawn at the level you killed them, nor can you control whether or not they hit you with a debuff that may affect your damage. My point regarding MoE was that there are always factors in testing that you may have to account for.If you're performing controlled tests, you shouldn't purposely introduce variance.
When I tested STR vs. ATK at 2:3 for LNC, I targeted one mob at one level (L50 Amalj'aa Drubbers) and performed ~200 attacks (along with ~75 Moonrise IIs) to establish confidence to my satisfaction, with no buffs used that would affect the results. Parsers don't calculate for buff and level variance because we can't calculate for buff and level variance.
The tests performed in this thread are sufficient to demonstrate that DEX affects ranged attack in a similar fashion to how STR affects melee attack. Since STR:ATK is roughly equivalent at a 2:3 ratio, I also think it's safe to say that DEX:ATK at 2:3.
Where it gets a little fuzzier for me personally is how dLVL affects the ratio, but looking at the boosts from stats against L1 targets in this thread and comparing them to analogous tests against L50 targets, my theory is that the STR/DEX:ATK ratio is preserved, and dLVL operates separately.
I understand what you're getting at, but you can actually control for the factors you're discussing: Amalj'aa Drubbers outside Zahar'ak always spawn at L50, the mobs that spawn outside the main cities are easy to find at L1, and Ifrit is (presumably) always a specific level. Drubbers and L1 mobs never use debuffs or buffs that affect DPS output.
DexterityFrom Patch 1.20 Note.
- Accuracy
- Block Rate
- Parry
- Damage dealt by archer arms
Yay ._. now what's the extent that Piety actually does as far as our damage goes >_< I expected it to influence the damage over time (plus the "burst") of Bloodletter, but not actual damage overall.
From what I got out of it, it should only effect AA.
It does affect shots as well.
On that note, an ARC wants to focus on the following attributes based on the new parameters:
DEX (primary dmg bonus) > PIE (secondary dmg bonus) > STR (for attack power)
Based on the update notes, ARCs should have fairly good accuracy/evasion, high mp, and enfeebling magic potency (probably for for support skills/brd abilities)
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