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  1. #1
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
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    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by carraway View Post
    I wasn't challenging your results, just suggesting a methodology.
    tbh, you don't even really need a parser, or even hundreds of kills. If you know how to collect and record data, then you could find an average damage output based on ten kills each per equipment setup. Also, I don't think parsers calculate for margin of error. (buffs/debuffs on you at the time, the level of each mob, etc.)

    However, I think you should also target mobs that are closer to your level, as that will give a more accurate reading on what kind of damage you are actually doing
    (0)

  2. #2
    Player
    carraway's Avatar
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    Mar 2011
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    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Vanguard319 View Post
    tbh, you don't even really need a parser, or even hundreds of kills. If you know how to collect and record data, then you could find an average damage output based on ten kills each per equipment setup. Also, I don't think parsers calculate for margin of error. (buffs/debuffs on you at the time, the level of each mob, etc.)

    However, I think you should also target mobs that are closer to your level, as that will give a more accurate reading on what kind of damage you are actually doing
    If you're performing controlled tests, you shouldn't purposely introduce variance.

    When I tested STR vs. ATK at 2:3 for LNC, I targeted one mob at one level (L50 Amalj'aa Drubbers) and performed ~200 attacks (along with ~75 Moonrise IIs) to establish confidence to my satisfaction, with no buffs used that would affect the results. Parsers don't calculate for buff and level variance because we can't calculate for buff and level variance.

    The tests performed in this thread are sufficient to demonstrate that DEX affects ranged attack in a similar fashion to how STR affects melee attack. Since STR:ATK is roughly equivalent at a 2:3 ratio, I also think it's safe to say that DEX:ATK at 2:3.

    Where it gets a little fuzzier for me personally is how dLVL affects the ratio, but looking at the boosts from stats against L1 targets in this thread and comparing them to analogous tests against L50 targets, my theory is that the STR/DEX:ATK ratio is preserved, and dLVL operates separately.
    (1)

  3. #3
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by carraway View Post
    If you're performing controlled tests, you shouldn't purposely introduce variance.

    When I tested STR vs. ATK at 2:3 for LNC, I targeted one mob at one level (L50 Amalj'aa Drubbers) and performed ~200 attacks (along with ~75 Moonrise IIs) to establish confidence to my satisfaction, with no buffs used that would affect the results. Parsers don't calculate for buff and level variance because we can't calculate for buff and level variance.

    The tests performed in this thread are sufficient to demonstrate that DEX affects ranged attack in a similar fashion to how STR affects melee attack. Since STR:ATK is roughly equivalent at a 2:3 ratio, I also think it's safe to say that DEX:ATK at 2:3.

    Where it gets a little fuzzier for me personally is how dLVL affects the ratio, but looking at the boosts from stats against L1 targets in this thread and comparing them to analogous tests against L50 targets, my theory is that the STR/DEX:ATK ratio is preserved, and dLVL operates separately.
    Agreed, I never stated specifically that you would deliberately add variance. However, mobs aren't guaranteed to respawn at the level you killed them, nor can you control whether or not they hit you with a debuff that may affect your damage. My point regarding MoE was that there are always factors in testing that you may have to account for.
    (0)

  4. #4
    Player
    Veon's Avatar
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    Mar 2011
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    19
    Character
    Veon Aethreides
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Sorry for the confusion. It is not that I know Carraway had done the test. I just thought Carraway probably did to certain extent, because I have seen some of the guides by him/her previously which I thought very good.

    I only change the DEX as suggested. Using Traits +10 and +5, and +21 from rings, so that is a total of 36 DEX. I'm trying to see if I can get a working parser to test again.

    And I understand you're suggesting a better method to test it Carraway =)
    (0)

  5. #5
    Player
    carraway's Avatar
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    Mar 2011
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    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    I really haven't played ARC at all since 1.19 hit. LNC was my first class to 50, so I'm thankful for the opportunity to push the class to its limits in the Ifrit fight, just as I did with ARC in DH. When I do manage to get an Ifrit's Bow, I will try to do some testing of my own, but I'm also happy to see others doing their own testing and theorizing.

    http://forum.square-enix.com/ffxiv/t...istics-parser. should still work in 1.19.
    (0)

  6. #6
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    I haven't done a whole lot on Archer since hitting 50 on it put I can play around with the parser and DEX to see what I come up with.
    (0)

  7. #7
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    Join Date
    Dec 2011
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    15
    Very interesting results. I was having problems with the parser but was able to eventually read the logs by manually removing them after each test. It seems dex does have an effect but nearly as much as atk does in equal ratio. I did 3 tests and Min/Max dmg as well as Avg. dmg all increased by ~6 when adding to my DEX or ATK stats. I did add an extra 2 DEX to my last test but that's because the atk gear had 2 dex on it so I couldn't really prevent that but 2 dex should have had a very minimal if any effect on the test. I'm currently lvl35 Arch fighting lvl30 bombs, I know it was mentioned that fighting normal mobs is useless but being so close to level I don't think I was hitting the damage cap by far since I've done over 732dmg on weaker mobs. I would ignore the dps as it's clearly off due to the way the experiment is carried out and total dmg may as well be off and I'm thinking this is due to the way FFXIV logs data, I.E. start, stop.

    Results.

    T1: DEX: 175

    STR: 129

    PIE: 136

    ATK: 250

    Atks: 49

    DPS: 73.76

    Crit: 10.20%

    Min: 138 Max: 162

    Avg: 150.97

    CrtMi: 192 CrtMa: 207

    DMG: 5728



    T2: DEX: 145

    STR: 129

    PIE: 136

    ATK: 250

    Atks: 50

    DPS: 53.83

    Crit: 13%

    Min: 132 Max: 155

    Avg: 142.88

    CrtMi: 182 CrtMa: 201

    DMG: 5531


    T3: DEX: 177

    STR: 129

    PIE: 136

    ATK: 261

    Atks: 50

    DPS: 16.45

    Crit: 20.90%

    Min: 144 Max: 169

    Avg: 156.37

    CrtMi: 199 CrtMa: 224

    DMG: 8194

    Conclusion, while Dex does seem to have an effect on overall dmg, the ratio of DEX needed to Dmg increase is lower compared to Atk needed to increase dmg. It looks something around DEX5: DMG1 vs ATK2: DMG1. Not sure the cap on either though and I'm interested in doing or seeing someones results with STR, PIE and a lot more ATK. Would also like to see a more thorough experiment on normal mobs near same lvl since that is whats most important to me at this time as I'm solo lvling Arch.
    (0)
    Last edited by Davern; 12-21-2011 at 08:09 AM.

  8. #8
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    I'll try and do some testing for this once I get unslotted gloves, and dex slotted gloves
    (0)
    http://mercsxiv.enjin.com/home

  9. #9
    Player

    Join Date
    Oct 2011
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    2
    Keep in mind this is only for light shot and I have not tested WS's yet, but I would suspect (and hope) that the trend continues. I may try to do WS testing later.

    Using light shot, shooting L1 marmots outside of Grid, and warped arrows with base stats of: 212 str, 229 dex, and 487 attack power. 50 shots for each setup were done because I'm lazy and the trending was pretty obvious pretty fast.

    Base: 504.6 average, 541 high end, 463 low end
    +20 str: 505.1 average, 541 high end, 463 low end
    +20 dex: 516.48 average, 554 high end, 474 low end
    (4)
    Last edited by vana; 11-03-2011 at 03:32 PM.

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by vana View Post
    Keep in mind this is only for light shot and I have not tested WS's yet, but I would suspect (and hope) that the trend continues. I may try to do WS testing later.

    Using light shot, shooting L1 marmots outside of Grid, and warped arrows with base stats of: 212 str, 229 dex, and 487 attack power. 50 shots for each setup were done because I'm lazy and the trending was pretty obvious pretty fast.

    Base: 504.6 average, 541 high end, 463 low end
    +20 str: 505.1 average, 541 high end, 463 low end
    +20 dex: 516.48 average, 554 high end, 474 low end
    the implication here is that dex increased your minimum damage, the interesting thing is it seems str effect was negligable, however the problem with testing on level 1s is it is possible that it is not including all factors.

    but regardless your max dmg was virtually the same, but you min dmg was increase via dex. which lead to a slightly higher average.
    (1)

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