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  1. #11
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Xenosan View Post
    Darklight geared WAR just couldn't survive Twintania. At i80 their kit was more effective I imagine, but at Darklight gear tier PLD/PLD was just so much safer. there was also TW/HG to cheese divebombs & snakes. Devs confessed they didn't expect people to clear T5 until i80 was released. But PLD/PLD let it happen before.

    I liked the HP manipulation of 2.0 WAR too, but it was too ilvl dependent.
    I agree WAR coudlnt at i70, though odd they expected i80 to do it, since i80 gear didnt have the needed accuracy (or at least I sure as heck coudlnt land hits in i80 tank gear)
    But yeah, farmed up i90 gear from coils was a massive upgrade, and plenty possible in i90 if u were lucky enough to get the gear.

    Quote Originally Posted by Aana View Post
    Pld didn't have a CD for every death sentence. But it did have a tank stance that fully mitigated and shield for all of them and CDs for most of them besides.

    I was there at 2.0. On war. Tanking 1st coil. Path just healed HP. IB only healed HP. Defiance was a permanent ToB. Bonus healing per stack of wrath. Max wrath = current defiance. Using IB removed that. No passive parry bonus. Vengence didn't mitigate any damage. Holmgang wasn't an immunity, just a mutual root. IB had no mitigation. War had no mitigation except foresight.

    The only way war survived was by standing there, and waiting for the entire rest of the party to virus, stoneskin, adlo etc and you had to have lv 90 gear for vit. The damn snake in T1 was REALLY rough as a darklight war. I just stood their and hoped my sch had enough lustrates while the pld was over their with sentinel and hallowed so his assigned healer could spend more time helping me with my snake.

    War in 2.0 had virtually no mitigation whatsoever. Stacking every party buff/debuff in the game on you to survive ONE death sentence doesn't make it ok while pld just pops sentinel all by himself. 2.0 war was terribad.

    FFS people played maurauder instead on a regular basis to truly make it just a blue DPS whenever possible because its tanking was crap.

    War has been doing very well since 2.1. But whitewashing history does no one anygood. 2.0 was utterly terrible. It couldn't speed run in dungeons like pld, it could only tank raids in max ilvl gear with 100% party support, it was often excluded from content all together and people ran 2x pld (there was no limit gauge punishement for duplicate jobs then). This game is all about mitigation. War provided none for itself or others. The only mitigation tool it had was foresight.
    Besides my poor memory of path, I also went WAR and PLD, and agree with most of what u said, though as long as u had the gear, u could still survive with "almost" similar effect as 2.0 WAR, the only exception being u might not have a healing bonus right away. (unless ur next skill was going to get u 1 stack of wrath)
    Back then having 20% more max hp, wasnt as effective, but was nearly as effective as relying on TBN to survive a TB.
    Not as good as mitigation, but if u survive, u survive.
    (Though I woulda used blood bath to help heal up some of that dmg, since its such a short CD, with thrill/foresight/convo as fillers. (obviously inferior to PLDs options))

    Also dont disagree with its inability to speed run dungeons, and its superior mitigation it got in 2.1.

    (also not trying to say which was better)
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    Last edited by Claire_Pendragon; 02-02-2018 at 05:51 AM.
    CLAIRE PENDRAGON