Quote Originally Posted by Claire_Pendragon View Post
WAR did tank Twintania, as I remember evidence being proven back in 2.0 it could, as WARs were defending their ability to tank her.
Death Sentance could be survived w/o a CD, so imo, I barely call that a tank buster. (Thats why I put it in quotes)
(And PLDs did NOT have a CD for every Death Sentance, it was impossible w/o how often she used that attack. They can survive the attack, but were likely to die right after the attack.)

The amount of HP healed was to make up for the lack of bonus healing, though of course, her next attacks werent so bad, but were definitely easier on a PLD than WAR. Damage in general was more middle ground, rather than the low dmg, mixed with high spike dmg of current endgame.

I'm struggling to find information on Storms Path from 2.0, but I remember plenty of arguments of what should WAR do as OT, which included the idea of alternating between Path and Eye, when not MTing. (Instead of BB for the higher DPS)
Path did offer support to the rest of the group, but if it wasnt -10% dmg, I'm fairly sure it helpped do something to lower dmg, otherwise it had no use.
(Mainly because WAR didnt use "stances" the same way PLD did, since Eye was its DPS stance, and Path was its Tank stance in concept.)

EDIT: Struggling to find the old conversations after all these years, but I'm fairly sure tank swapping didnt really pick up in popularity till 2.1, and even then WAR was even better at it for the obvious -20% dmg taken, but yeah trying to find anything from 2.0 is hard, as most stuff is 2.1 or older.
Pld didn't have a CD for every death sentence. But it did have a tank stance that fully mitigated and shield for all of them and CDs for most of them besides.

I was there at 2.0. On war. Tanking 1st coil. Path just healed HP. IB only healed HP. Defiance was a permanent ToB. Bonus healing per stack of wrath. Max wrath = current defiance. Using IB removed that. No passive parry bonus. Vengence didn't mitigate any damage. Holmgang wasn't an immunity, just a mutual root. IB had no mitigation. War had no mitigation except foresight.

The only way war survived was by standing there, and waiting for the entire rest of the party to virus, stoneskin, adlo etc and you had to have lv 90 gear for vit. The damn snake in T1 was REALLY rough as a darklight war. I just stood their and hoped my sch had enough lustrates while the pld was over their with sentinel and hallowed so his assigned healer could spend more time helping me with my snake.

War in 2.0 had virtually no mitigation whatsoever. Stacking every party buff/debuff in the game on you to survive ONE death sentence doesn't make it ok while pld just pops sentinel all by himself. 2.0 war was terribad.

FFS people played maurauder instead on a regular basis to truly make it just a blue DPS whenever possible because its tanking was crap.

War has been doing very well since 2.1. But whitewashing history does no one anygood. 2.0 was utterly terrible. It couldn't speed run in dungeons like pld, it could only tank raids in max ilvl gear with 100% party support, it was often excluded from content all together and people ran 2x pld (there was no limit gauge punishement for duplicate jobs then). This game is all about mitigation. War provided none for itself or others. The only mitigation tool it had was foresight.