
are people really this bothered by people's glamour choices? really? in a series where the average protagonist is likely to wield a sword and no armor?That would be a viable solution!...
I could make everyone look like standard NPCs in my own game while the rest of players can have whatever look they want in their own clients!...
Lift glamour restrictions = Option to make other players wear standard outfits.
Win - win in my opinion and the only way I'd support it!...



I think it is more hyperbole, like a sarcastic comment to mock the system. If people really do feel that way though, be a new one to me.
From my point of view it is either "do not care" or "wow nice glam", approaches.
Last edited by Vstarstruck; 01-31-2018 at 04:44 PM.


... Yes, e.g, I don't want to play with a tank wearing the same healer outfit I'm using during that duty, it might never happen but without restrictions to glamours it's a possibility and as***les would do that precisely to bother anybody else!...
If you want unrestricted glamours then we must also get an option to disable glamours on every other player in the game so they will show what they are actually wearing and nothing else!...
As for tanks doing their jobs in bikinis, etc., that's because those glamours have been created without restrictions in the first place and it's up to players to decide how to use them!...

wait hold up, I could have been buying prisms with seals this entire time? oh well, the xp was worth it I guess. also kinda bummed how everyone is aggroing the dresser but not praising the simplification of prisms as a single item :/They first started with getting rid of the grades of glamour prisms, then they made all glamour prisms obtainable through the grand companies, now they shoved all types of prisms into one single thing and added the dresser. It's pretty clear that SE is slowly wanting to make the whole glamour system less of a hassle. I do think the execution of the system is flawed, however I can see the many ways in which it can improve and end up being what so many people want it to be.
Just think of the dresser as a beta version of a big, better system that is yet to be implemented in future patches. Not 100% what people expected, but also not too far from it.

but why should that matter in the first place? if I, a dragoon go into a dungeon and another dps is a dragoon with the same armor is that really a problem? I can see this being an issue in PvP (disclaimer: I have no pvp experience in ff14, but I do remember in Wildstar costumes were removed during pvp). in PvE situations, I'm not gonna identify which character is which role by the clothes they're wearing so much as the little icon next to their name and their position in battle.

this would also unfairly punish players who put actual effort into making a nice glamour set, or players who make glamour sets that are entirely within their character's class. there's also a lot of armor where the piece is the same, but color or metal trim is different for different roles. it's silly that I might want a chest piece for tanks that's nearly identical to one for dps, but I can't wear it even if it would go with the rest of my armor. having gotten into samurai I've been incredibly disappointed in the lack of hakama. the only dyeable hakama are either caster only, or come in a premium glamour set; being able to use one of those hakama for casters would help my set immensely, but the option to show actual armor would defeat that purpose.



What we have now should been in 1.0 something or during 2.0.
Now it is 4.2 and they give us something like this? sorry I am not accepting it. Least I gave ya a laugh though.
It does remember a dye information to an extent, whatever the base is it saves(unsure if you can dye the base in the dresser) the problem is the 10 set limit. If you want say 2 or 3 different dyes of an item and you do this across several items, at some point you need to delete plates and that means losing the alt dyes on the plates.From what I've gathered on this...
For the system to be considered 'functional' in my eyes.
We need at least 35~40 plates, to cover every class and have some extra for miscellaneous sets.
Be able to apply plates anywhere.
Improvements to the system include...
More commode storage.
The armoire keeping an item's dye information.
Tying certain plates to gearsets.
The ability to restore items flushed down the glamor commode.
Even more plates than I stated as necessary.
A housing option for the commode.
Possibly more, but that's what's coming to mind right now.
Another huge issue is the limitation of use. Needing to go to the inn to preview mix and max sets, keep needing to go in the inn to store something, needing to be in a city to use a plate, all shouldn't be existing in a modern game. Those limitations alone tells me it was flawed and lazy.
You can glam gear in dungeons with the old system, it should be no different then having some kind of real log like wow's system. But it appears they burdened the servers with data item saving, rather then referencing a log.
Also agree, 30 plates should be the absolute minimum, anything under 25 is unacceptable with our job count. 40 would be ideal and nice. (ofc increasing in portion with new jobs, like how we missed an armor gear space upgrade in hw.)
It is referencing AF gear, gear only war wears in past ffs and such, not class gear. Crafting and gathering gear along with accessories could use restriction lifting, like there is mog station items that let you glam as crafting jobs for china? some region.this would also unfairly punish players who put actual effort into making a nice glamour set, or players who make glamour sets that are entirely within their character's class. there's also a lot of armor where the piece is the same, but color or metal trim is different for different roles. it's silly that I might want a chest piece for tanks that's nearly identical to one for dps, but I can't wear it even if it would go with the rest of my armor. having gotten into samurai I've been incredibly disappointed in the lack of hakama. the only dyeable hakama are either caster only, or come in a premium glamour set; being able to use one of those hakama for casters would help my set immensely, but the option to show actual armor would defeat that purpose.
So ya some restrictions could use lifting but af gear? never.
I only use the system for generic and cheap to replace sets. The added chobobo bag helped a lot with reorganization, but I am still pulling sub to show I really do not like the system since all they understand is impact to income.
If they want my money again, make a better system, that simple
Last edited by Vstarstruck; 02-02-2018 at 02:51 PM.






You can dye the base item.(unsure if you can dye the base in the dresser)
...
Another huge issue is the limitation of use. Needing to go to the inn to preview mix and max sets, keep needing to go in the inn to store something, needing to be in a city to use a plate, all shouldn't be existing in a modern game. Those limitations alone tells me it was flawed and lazy.
Also depending on how you look at it, it's not a modern game but a several-year-old game that is still constrained by it's old system. These may be temporary restrictions that they'll lift when they know the game can handle it, or they may be restrictions at a programming level. We can't know for sure.
I'm more inclined to be optimistic, figure that they are doing the best system they can, but their pre-existing setup means that the best they can do is not the ideal system you would create from scratch.



I do not care, tried of hearing excuses. It is still more modern then wow is, and wow made a glam log on older tech in general, not in 2018, so there is no excuse. They just want to cut corners.
See, with the system they've got in the game now, we still have to use up some inventory space, so we'll be more inclined to buy more retainers to give them money. That's probably the reason they're not doing a more intuitive system >.<
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