This actually made me think of "Hard Mode" Hodir from the Ulduar raid in WoW, where only by killing it fast enough would it get you the extra rewards. I wouldn't mind a system like that either.
Enrage timers act as a gear check, a numbers check (aka do you know how to play your class) and a tactical check. Removing this would trivialise so many fights. It also wouldn't remove soft enrages such as a difficult combination of mechanics or healers running out of mana because the fight lasts too long. So there would still be enrages of some nature to deal with.
Removing enrage timers will NOT stop tanks and healers being expected to contribute to dps. I main a healer and no matter what content I'm in, enrage timer or none, I'm expected to dps.
T9 has enrage timers. First phase meteors have a soft enrage of dropping more than 6 meteors; miss that DPS check and it's a wipe. Phase 2 heavensfall has a soft enrage with the pattern getting more complex for each drop and the dragon tethers adding death stacks. The final phase also has a hard enrage (if I remember correctly). None of the soft-enrages were that difficult to get through, but I've seen groups failing meteors, heavensfall and garrote twist stacks.
I'm casual by choice and frankly I have no issue with enrage timers. If a party can't clear them then that's on the people who are slacking, not the game itself. Yes it can suck when you're farming something for gear and you keep getting parties full of people desiring carries but overall the bar should not be lowered just to accommodate those people. Likewise I really don't get the hatred of healer/tank DPS and the perception that taking it away will somehow make content easier. It's really, really not going to change the mind of people who refuse to improve if suddenly you took away the damage capabilities of the support roles. None of the people who aren't willing to learn even the most basic of rotations will suddenly up their game; and frankly I find the idea of hamstringing another role just to make things easier for yourself exceedingly selfish.
And yet they are constantly changing tank/healer numbers to shoehorn them into a second role they are not really designed for. 4.2 is just the latest example of this.
Someone before said "People would just have tanks and healers in the fight then if no enrage timers" WAR will probably be doing dmg close to DPS class now in 4.2. So Yes, that is where this is going 6 WAR and 2 Healers.
Why would you need DPS if WAR can do the job the same as DPS and take less dmg doing it.
Last edited by Bobs; 01-30-2018 at 03:07 AM.
You must play with some horrible dps if you honestly believe that.And yet they are constantly changing tank/healer numbers to shoehorn them into a second role they are not really designed for. 4.2 is just the latest example of this.
Someone before said "People would just have tanks and healers in the fight then if no enrage timers" WAR will probably be doing dmg close to DPS class now in 4.2. So Yes, that is where this is going 6 WAR and 2 Healers.
Why would you need DPS if WAR can do the job the same as DPS and take less dmg doing it.
OP and everyone in this thread arguing for his point are everything wrong with this game's playerbase. I've never seen anything so backwards in my years playing this game. DPS Enrages in extreme and savage fights, especially this tiers', are never so difficult that cannot be done by even below average players. If you can't do them, then that's a problem with you, not the game. People like OP and everyone arguing his point actively make the game worse with their insistence that the game must cater to the lowest common denominator.
Lowest Common Denominator
Notice how WAR is already above 2 DPS classes (pre 4.2). Can replace those classes with WAR right now. Who knows what the stats will be after 4.2.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.