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  1. #131
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DrWho2010 View Post
    sure you can have enrage timers removed. you just don't get any loot after the fight and it doesn't count towards an actual clear.
    This actually made me think of "Hard Mode" Hodir from the Ulduar raid in WoW, where only by killing it fast enough would it get you the extra rewards. I wouldn't mind a system like that either.
    (3)

  2. #132
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Enrage timers act as a gear check, a numbers check (aka do you know how to play your class) and a tactical check. Removing this would trivialise so many fights. It also wouldn't remove soft enrages such as a difficult combination of mechanics or healers running out of mana because the fight lasts too long. So there would still be enrages of some nature to deal with.

    Removing enrage timers will NOT stop tanks and healers being expected to contribute to dps. I main a healer and no matter what content I'm in, enrage timer or none, I'm expected to dps.
    (5)

  3. #133
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by KaivaC View Post
    I personally wouldn't mind seeing a level of mechanics that are equal to T9. T9 unsynced is still a bigger challenge for some players than Susano Ex. Maybe that fight could be mostly a soft enrage, where if you take too long, it will become impossible to pass a mechanic.
    T9 has enrage timers. First phase meteors have a soft enrage of dropping more than 6 meteors; miss that DPS check and it's a wipe. Phase 2 heavensfall has a soft enrage with the pattern getting more complex for each drop and the dragon tethers adding death stacks. The final phase also has a hard enrage (if I remember correctly). None of the soft-enrages were that difficult to get through, but I've seen groups failing meteors, heavensfall and garrote twist stacks.
    (0)

  4. #134
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I'm casual by choice and frankly I have no issue with enrage timers. If a party can't clear them then that's on the people who are slacking, not the game itself. Yes it can suck when you're farming something for gear and you keep getting parties full of people desiring carries but overall the bar should not be lowered just to accommodate those people. Likewise I really don't get the hatred of healer/tank DPS and the perception that taking it away will somehow make content easier. It's really, really not going to change the mind of people who refuse to improve if suddenly you took away the damage capabilities of the support roles. None of the people who aren't willing to learn even the most basic of rotations will suddenly up their game; and frankly I find the idea of hamstringing another role just to make things easier for yourself exceedingly selfish.
    (6)

  5. #135
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Enla View Post
    Snip
    And yet they are constantly changing tank/healer numbers to shoehorn them into a second role they are not really designed for. 4.2 is just the latest example of this.

    Someone before said "People would just have tanks and healers in the fight then if no enrage timers" WAR will probably be doing dmg close to DPS class now in 4.2. So Yes, that is where this is going 6 WAR and 2 Healers.

    Why would you need DPS if WAR can do the job the same as DPS and take less dmg doing it.
    (0)
    Last edited by Bobs; 01-30-2018 at 03:07 AM.

  6. #136
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Bobs View Post
    And yet they are constantly changing tank/healer numbers to shoehorn them into a second role they are not really designed for. 4.2 is just the latest example of this.

    Someone before said "People would just have tanks and healers in the fight then if no enrage timers" WAR will probably be doing dmg close to DPS class now in 4.2. So Yes, that is where this is going 6 WAR and 2 Healers.

    Why would you need DPS if WAR can do the job the same as DPS and take less dmg doing it.
    You must play with some horrible dps if you honestly believe that.
    (4)

  7. #137
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HoodRat View Post
    You must play with some horrible dps if you honestly believe that.
    You might be surprised.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #138
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sebazy View Post
    I fail to see how a comparison between an excellent warrior and an okay tier bard is a good example.
    (3)

  9. #139
    Player
    Leglibe's Avatar
    Join Date
    Jan 2017
    Posts
    16
    Character
    Robin Leglibe
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    OP and everyone in this thread arguing for his point are everything wrong with this game's playerbase. I've never seen anything so backwards in my years playing this game. DPS Enrages in extreme and savage fights, especially this tiers', are never so difficult that cannot be done by even below average players. If you can't do them, then that's a problem with you, not the game. People like OP and everyone arguing his point actively make the game worse with their insistence that the game must cater to the lowest common denominator.
    (4)

  10. #140
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Leglibe View Post
    the lowest common denominator.
    Lowest Common Denominator

    Notice how WAR is already above 2 DPS classes (pre 4.2). Can replace those classes with WAR right now. Who knows what the stats will be after 4.2.
    (0)

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