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  1. #15
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    Those are all really meh identities to base a class off of, each one should be decent for each of those categories with maybe a slight advantage to each one. Each one should be competitive in any end game content. And tbh dungeons and 24 man raids are trivial enough I'd really rather they not take balancing inspiration from either of those.
    sad to to read another "raid only" opinion again... cls design is NOT only about endgame I wonder why people think their demands for endgame is the non-plus ultra and the only thing what matters... if you take in consideration that just 10% of the com is activ in any kind of forum and half of these 10% are endgame/hardcore raider - the majority of the com isn't kinda elite. Jobs also have to be enjoyable in pve, 24 raids and dng runs - cause this is what most of the com do most of the time. That being said single target, aoe and support are 3 different routes which can clearly make a point.

    And to be fair each one is competitive in endgame, its just one is more powerful and stays in the spotlight (lets see how it change with the patch) more than the other ones - but both of the other once can do every content as well - its just not that easy. So how would you balance the 3 of them without making them all the same in mechanic and feel? im really curious bout your idea... ^^
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    Last edited by Neela; 01-29-2018 at 07:34 PM.