Quote Originally Posted by Nhadaly View Post
Raiding isnt meant for those kind of people, raiding EX/Savage requires time to learn your class(which isnt rocket science) and do mechanics while pushing out average dps at least to clear enrage, people whos mindset is "i dont have time to learn and work together with a group of 8" shouldnt be raiding, this isnt meant as an insult, but thats how raiding is, it requires effort(and not much) and some time, remember that you can clear that content anytime you want, you dont have to do it while its relavant, you can wait until you vastly overgear it.
Neither me nor the person I replied to was talking about RAIDS. He was talkign about upping the difficulty and including raid-like mechanics into normal DUNGEONS. He's was talking about making normal dungeons and casual play "harder" to try and 'encourage' players to play better - while all that would do is drive players away from the game.

Raiding is a completely different matter than making dungeons such as Cutter's cry harder, and it's something I agree should be hard. Raiding isn't for everyone, and raiding mechanics and difficulty should stay where they belong - in raids.