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Thread: Tank Balance

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  1. #11
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aeoncs View Post
    Nice definition of "pretty fine" you got there. But we're going off-topic. The point remains that DRK is perfectly viable and just needs some minor tweaks, that SE isn't willing to do right now for whatever reasons, to be on par.
    I think this just a semantics point. If they tweaked half our skill set to bring us up to par I think most would be happy. Lowering some mana costs (I'm looking at you dark passenger), lowering the cooldown on shadow wall, raising bloodspiller potency a small amount relative to soul eater combo, allowed Soul Eater to generate HP out of grit, increasing mana generation when not in grit, and other QoL adjustments like reducing animation lock on plunge, giving plunge a longer range, reducing the double weave. Those would all be very welcome changes. Each is a small tweak, there is just alot of them, so again I feel like the disagreement is one of semantics (large amount of small tweaks maybe?).

    I also think a large amount of player frustration is caused by the developers telling players dark is fine and needs nothing after multiple threads to the contrary. I don't think that is unique to dark knight though, I think many jobs have been waiting for that discussion. Again, dark knight is viable, as you said, but at the same time it often times feels like it offers little of value for the amount of mitigation, utility, and damage that it puts out.
    (4)
    Last edited by Chrono_Rising; 01-28-2018 at 12:43 AM.

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