


If the tank knows how to keep enmity, turn the mobs away from the healers and DPS, and is a hyur, I'm cool with that ...I think there needs to be a good discussion in regards to tank balance, and not just with tanks.
There have been many threads, many suggestions and discussions that have largely gone ignored. It's been so bad that we've got Dark Knights becoming a meme, and Warriors now getting thrown around like a ragdoll not just in balance but the base mechanics of the job itself.
Tanks know what the tanks want for balance, how does the general community feel about them. What would you like more for us, from us?
In addition, there doesn't seem to be a good direction or investment as to where the development team wants tanks to go which is inherently confusing.
Healers and DPS seem to have gotten a lot of love, but for tanks, I gotta say:
Oh no baby, what you doin??(really I'm cool with the first 2 things)



Was the Berserk + Inner Release into Fell Cleave spam combo overpowered? Is that why Berserk’s gone now? :c
Last edited by Fredco191; 01-28-2018 at 12:09 AM.
Oh how I miss the Heavensward DRK. 3 combo's with the third involving an int down debuff for bosses. Scourge which looked neato and was a great dot. Shadowskin instead of being forced to take rampart in its place so you didnt have that DRK flavor removed. An un-nerfed and genuinely good blood price, an un-nerfed and useful Dark Passenger, a more interesting focus around the gradual draining side-effect of tapping into your darkside which added to the flavor of the class and was something that was taught to you in the questline. Oh, and reprisal of course and even a little baked in stun that you could use if you needed to lighten the pressure for just a moment or interrupt something in dungeons.
Ahh.. good times. Not to mention being considered THE anti-magic tank which was swiftly stolen by Paladins whom can now do it more reliably and easily. Dark Knights now are a shadow of their former selves, with wonky design even in the leveling because you now only get your main ability that you depend on at max level only
Last edited by TheCount; 01-27-2018 at 03:03 PM.




Warriors got beefed like there's no tomorrow
Like holy hell...The effect "Halves Beast Gauge costs and nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects." has been changed to "Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects."
The additional effect "Guarantees that all attacks are critical and direct hits." has been added.
Can now be used even when Defiance is active.
No longer changes to Unchained when under the effect of Defiance.
Berserk's still here but changed.
10 secs of Crits and DH. That's cray crayThe effect "Increases attack power by 30%." has been changed to "Guarantees that all attacks are critical and direct hits."
The duration has been changed from 20 to 10 seconds.
Recast time has been increased from 60 seconds to 90 seconds.
Meanwhile, DRK's just being that third child in the family that often gets neglected lol
Last edited by SenorPatty; 01-27-2018 at 05:09 PM.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.




Looks can be deceiving. Bokchoy did a "napkin-math" analysis and concluded the WAR changes result in a net 5% nerf due to their lost potency across the board.
I'm pretty sure that SE did lots of testing etc, to make the class easier to play, but not to lower its dpsLooks can be deceiving. Bokchoy did a "napkin-math" analysis and concluded the WAR changes result in a net 5% nerf due to their lost potency across the board.
maybe you should just wait for it, do some parses and see for yourself instead of going hypocrite mode



Yeah, the same way they tested DRG at 4.0 launch and NIN when it released.
Realistically the WAR changes will make bad/average WARs do more damage because it's become harder to mess up, but people who are already great at the class will see a noticeable dip.
Sucks for tanks though, makes me excited to see if there's a new tank in 5.0 just to see how badly they screw it up then.
Last edited by Oscura; 01-27-2018 at 09:51 PM. Reason: grammar/spelling
I sincerely doubt they do as much testing as you think. If they did, we wouldn't see half the issues with class changes every patch.
WAR in SB - seemed pretty straightforward, even boring, at a glance. In reality, the rotations were fairly complicated to maximize your DPS output. If they had actually run sims and did thorough testing, they would have seen that the "obvious" rotation was sub-optimal. SE tends to rely on the community to do their analysis for them.
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(really I'm cool with the first 2 things)





