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  1. #41
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DaulBan View Post
    According to Bok at least, this amounts to about a 5% DPS decrease. So hopefully they implement some significant changes to the potency buffs because as-is the job is getting a modest nerf.
    The Bokchoy Analysis is napkin math and does not properly account for the buffs. Not surprisingly if you only account for the nerfs things don't look so good. But this is not surprising. Doing a more detailed analysis, which Anna says they have done, and it comes out as a buff. The early speculation was really unjustified.

    Yes, Fell Cleaves took an output hit, but you also gained 5 direct crit Fell Cleaves, a direct crit Onsluaght, and a direct crit upheaval every 90 seconds, in addition to all the other guage that no longer gets spent during IR windows. All that together should be dps neutral or even a gain.
    (0)
    Last edited by Chrono_Rising; 01-27-2018 at 11:11 PM.

  2. #42
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Greywolfamakir View Post
    Do you know every warrior player? for real?
    Of course not, which is why I used the word "virtually".

    I am fully aware there will be people who will enjoy the change(as we can already see), but I highly doubt they will be the majority. If somebody is playing the job in it's current state then they likely enjoy it. Doesn't seem logical that they'd be happy with it's gameplay changing so drastically overnight, considering there haven't been many people complaining about it.
    (1)

  3. #43
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Satarn View Post

    I am fully aware there will be people who will enjoy the change(as we can already see), but I highly doubt they will be the majority. If somebody is playing the job in it's current state then they likely enjoy it. Doesn't seem logical that they'd be happy with it's gameplay changing so drastically overnight, considering there haven't been many people complaining about it.
    That's exactly my problem with these changes. They seem largely aimed at people who don't play the job that much or at all in an attempt to get them to play more. Meanwhile, a bunch (not all, yes I know, let's stop arguing over semantics, people ffs) of people who really love the job are just left to "deal with it."

    I stopped playing DRK when SB came out and I'll probably stop playing WAR from the look of things. I couldn't give a shit about potency or the meta or anything of that bs. Argue about your napkin math all you want, folks. My problem is SE neutering the playstyles which many people love about certain jobs...for what? At this rate they might as well take BLM and merge Blizz/Fire1, 3, and 4 and make it so enochian stays up as long as you cast literally anything. Some people find the job too difficult. Who cares what the rest of us think who actually currently play the damn thing. Just go ahead and make those other people happy.

    It's been working out well so far, right? They wanted to make tanks and healers more accessible and popular and that's exactly what happened. Now look at how much you see dps as adventurers in need. It's like...literally 24/7. Oh...wait.
    (2)

  4. #44
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Galaktica View Post
    That's exactly my problem with these changes. They seem largely aimed at people who don't play the job that much or at all in an attempt to get them to play more. Meanwhile, a bunch (not all, yes I know, let's stop arguing over semantics, people ffs) of people who really love the job are just left to "deal with it."
    Not to mention whoever likes the new WAR could've already gotten very similar playstyle on PLD. Two combos to alternate, because with no risk of capping on gauge there's no point to ever use Butcher's outside of pull. HP scaling skill that you use off cd. Burst window in which you spam one button for 10/12 seconds with ogcds inbetween. The only difference is that we'll sometimes pop a Fell Cleave while PLDs have 2 more ogcds to pop whenever they're up and another buff that they don't really have to prepare for.

    I guess they weren't happy that not every tank jumped on the PLD bandwagon so they just turned us into PLDs.
    (0)

  5. #45
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I dunno. These changes seem ok. Not sure I get why everyone on these forum seem so upset.
    (0)

  6. #46
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Because War was the more "complex" in gameplay, so it took work to master, especially because of precise burst windows and a good gauge management needed in between (you "preped" the burst). There was planning, there was cold headedness needed to do the skills in the right order during burst.

    Now, there seems to only be one brainless burst window of 10 seconds (brainless : 5 FC and gauge oGCDs in between, much like paladin) and the rest of the time : you just do your DPS combo (or your path combo when you need to refresh the buff. Much like paladin).

    Straightforward and a bit dull are the words that appear to be describing best the new war, and that's what people are mad at. Like someone said, the gameplay became kinda similar to paladin with axe.

    I say wait and see till we can test it, maybe there will be some hidden difficulty, but by the looks of it (skill descriptions) there isn't much hope.
    (0)

  7. #47
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    I just realized another really silly thing about this change - pre IR WAR will still have to menage gauge for zerk windows, just the cd will be increased. So basically WAR is now the only job that gets simpler and less engaging after getting it's max level skill. Makes sense to me...
    (0)

  8. #48
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    No, they changed berserk as well. It's just that berserk becomes IR at 70 now

    Edit : neverwind, just reread the patch notes. You're completely right, gauge management until 70
    (0)
    Last edited by Karshan; 01-28-2018 at 11:49 PM.

  9. #49
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DamianTenbe View Post
    Did anyone even complained about war? What's the reason for these changes? D:
    This forum does nothing but complain about WAR sometimes lol And these changes are interesting because it means SE is willing to do almost expansion levels of overhauls to a job which bodes well for DRK in the future.


    Quote Originally Posted by Aana View Post
    Again, no one is saying the POWER is bad, or that war just got weak.

    *They just took the top end perfectly played raid war down a little peg.
    *Buffed up the performance of the avg joe war
    *REALLY buffed casual wars that use a lot of tank stance.

    The average performance of War as a class just went up quite a bit. War by that measure just became very powerful. Tank stance is less punishing. Resource management just got faceroll easy. Defensive play in tank stance just got a really huge buff.

    The 'issue' people are complaining about is they way war plays just got gutted. Not its performance. Imagine Holy spirit cost zero MP under Req window. Sure its a buff, but it removes any gameplay around managing MP and rewarding you for managing it properly. The same complaint Drks had in SB release when it used to be a high(er) skill, higher reward class. If you played better you performed better.

    These changes knock down our ability to be rewarded for smarter play by dumbing down the job, and some of use enjoyed that aspect of the class. It felt REALLY good when I did a raid and tweaked out all my timings to fit in every zerk and IR window possible and executed them all with maxiumum beast gauge to optimize them. I was rewarded for that fine tuned play with very high damage.

    War will still do fine damage and be even safer for progression and easier to pick up for newer players. But, just like the people that mastered HW drk, the old skilled wars out there no longer have that skill expression and we sad. That's why were not all hyped about some hyper crit FCs for free. We got a sidegrade in performance and a nerf to fun. That's all.
    Sounds about right.





    Quote Originally Posted by Aana View Post
    I suspect we will at worst break even, or some negligible amount in either direction.
    I thought as much as well when I read it the first time. The question is, is it fun? I like stance dancing but while it's true that I didn't like having to have this incredible serious of 8 different rotations at the same time I didn't want the job to become 123 easy either. Really a case of wait to see. Perhaps the constant barrage of stance switches and skills will make up for it.

    At the very least, finally warrior could have a reason to switch stances a bit more with the downtime between unchained and IR (being uncoupled)

    Personally I just wanted IR uncoupled. Leaning more towards not liking the changes at all...but *sighs* we will see.
    (0)
    Last edited by Tegernako; 01-29-2018 at 01:14 AM.

  10. #50
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    I’m gonna miss using Berserk and Inner Release together... Now they’re the same thing from what I’ve heard..
    (0)

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