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  1. #1
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DamianTenbe View Post
    Did anyone even complained about war? What's the reason for these changes? D:
    This forum does nothing but complain about WAR sometimes lol And these changes are interesting because it means SE is willing to do almost expansion levels of overhauls to a job which bodes well for DRK in the future.


    Quote Originally Posted by Aana View Post
    Again, no one is saying the POWER is bad, or that war just got weak.

    *They just took the top end perfectly played raid war down a little peg.
    *Buffed up the performance of the avg joe war
    *REALLY buffed casual wars that use a lot of tank stance.

    The average performance of War as a class just went up quite a bit. War by that measure just became very powerful. Tank stance is less punishing. Resource management just got faceroll easy. Defensive play in tank stance just got a really huge buff.

    The 'issue' people are complaining about is they way war plays just got gutted. Not its performance. Imagine Holy spirit cost zero MP under Req window. Sure its a buff, but it removes any gameplay around managing MP and rewarding you for managing it properly. The same complaint Drks had in SB release when it used to be a high(er) skill, higher reward class. If you played better you performed better.

    These changes knock down our ability to be rewarded for smarter play by dumbing down the job, and some of use enjoyed that aspect of the class. It felt REALLY good when I did a raid and tweaked out all my timings to fit in every zerk and IR window possible and executed them all with maxiumum beast gauge to optimize them. I was rewarded for that fine tuned play with very high damage.

    War will still do fine damage and be even safer for progression and easier to pick up for newer players. But, just like the people that mastered HW drk, the old skilled wars out there no longer have that skill expression and we sad. That's why were not all hyped about some hyper crit FCs for free. We got a sidegrade in performance and a nerf to fun. That's all.
    Sounds about right.





    Quote Originally Posted by Aana View Post
    I suspect we will at worst break even, or some negligible amount in either direction.
    I thought as much as well when I read it the first time. The question is, is it fun? I like stance dancing but while it's true that I didn't like having to have this incredible serious of 8 different rotations at the same time I didn't want the job to become 123 easy either. Really a case of wait to see. Perhaps the constant barrage of stance switches and skills will make up for it.

    At the very least, finally warrior could have a reason to switch stances a bit more with the downtime between unchained and IR (being uncoupled)

    Personally I just wanted IR uncoupled. Leaning more towards not liking the changes at all...but *sighs* we will see.
    (0)
    Last edited by Tegernako; 01-29-2018 at 01:14 AM.

  2. #2
    Player
    Lengue's Avatar
    Join Date
    Jan 2015
    Posts
    35
    Character
    Lengue Nairel
    World
    Hyperion
    Main Class
    Blacksmith Lv 80
    LOL I'm a WAR since 2.2 and I cant wait to try the new WAR.
    (9)

  3. #3
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Lol the thread failed
    (0)

  4. #4
    Player
    Bec's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    Akiva Myriam
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    This is the worst thing they could have done to WAR
    (3)

  5. #5
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    I’m gonna miss using Berserk and Inner Release together... Now they’re the same thing from what I’ve heard..
    (0)

  6. #6
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I think it is too late to roll back at this point with the patch data almost ready to be released, and they wouldn't even be able to revert it in minor patches where they only touch things like potency numbers. It would need to come back to the next large patch to make system level changes. But the changes seem ok... it might be a little less complexity to a job that was already easy, so maybe that's boring to some people. Burst dps got reduced but sustained dps got raised, evening things out and reducing the dps loss of mistimed buff mistakes. They wanted to make things easier, there it is. I'm curious to try it out. If I don't like it, I'll just play a different tank job. Start of a new tier so haven't committed to getting weapon/gear for any particular job yet.
    (8)

  7. #7
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    How did sustained DPS get raised when the changes to GCDs are a nerf when you count the change to Storm's Eye? Burst windows are now super tight so now you're 100% still going to be trying to squeeze everything into TA because of how your DPS is now just all packed into ir. Now if you mess up your buff alignments you're even more boned than before.

    Changes to eye without having a sufficient buff to GCDs is just punishing anyone who has the sufficient brain cells to maintain Eye. And if you have enough brain cells to write a post on the OF you have enough to maybe use one combo every once in a while.
    (1)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  8. #8
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by DaulBan View Post
    How did sustained DPS get raised when the changes to GCDs are a nerf when you count the change to Storm's Eye? And if you have enough brain cells to write a post on the OF you have enough to maybe use one combo every once in a while.
    Putting the brain cell stuff aside, I was kinda going off the official live letter translation "The DPS for both warrior and dark knight will be increased." If it doesn't seem that way in napkin math then maybe they goofed the numbers a bit, but changing potencies is something they can address very quickly. The change to gameplay style is probably permanent but the numbers being output can be hotfixed fast if it's indeed their goal to raise them.
    (0)

  9. #9
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rufalus View Post
    Putting the brain cell stuff aside, I was kinda going off the official live letter translation "The DPS for both warrior and dark knight will be increased." If it doesn't seem that way in napkin math then maybe they goofed the numbers a bit, but changing potencies is something they can address very quickly. The change to gameplay style is probably permanent but the numbers being output can be hotfixed fast if it's indeed their goal to raise them.
    According to Bok at least, this amounts to about a 5% DPS decrease. So hopefully they implement some significant changes to the potency buffs because as-is the job is getting a modest nerf.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  10. #10
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DaulBan View Post
    According to Bok at least, this amounts to about a 5% DPS decrease. So hopefully they implement some significant changes to the potency buffs because as-is the job is getting a modest nerf.
    Kinda. The 5.1% nerf is just the Storms Eye vs Potency gained alone. The burst is a little side grade-ish. 1 epic burst every 90 sec vs smaller bursts every min as it is now.

    The unmeasured variable is the increase in overall number of FCs. We currently get 180 gauge for free during perfect IRZerk window now. That will change to 5FC/upheaval/onslaught during new IR giving us a free 290 Gauge. We just got 110 gauge which means 2 more FCs we didn't have before and then some. If you count both that 110 gauge and the time shaved off infuriate as more gauge it starts to stack up. We are completely free to use infuriate on CD now which we weren't able to do all the time before.

    *We are going to be spamming a LOT of FCs in our non-burst windows with all this 110 extra gauge.
    *We will get even MORE FC because we will not need to use onslaught to 'manage' gauge and can just freely use FC instead of onslaughts when gauge is capping out.
    *Both of which multiplies further with enhanced infuriate giving us even more FCs.

    So our non-burst rotation got nerfed ~5%and we don't align with party buffs as neatly. However we will also see an pretty big influx of probably 3ish more FCs a 90 sec cycle than before.

    I suspect we will at worst break even, or some negligible amount in either direction.
    (5)

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