I would not call Enrage Timer a challenge. It's an instant kill mechanic. It's actually a very lazy way to give the appearance of challenge. It goes back the the arcade days when the point of the game was to make you spend more quarters. Are we playing a bullet storm or platform game.
It actually points to the fact that the game design is bad.
If you came on here and said; well it goes with the theme of Omega (which it does; being a primitive way to seem challenging). I would say ok I suppose you are right. That is not the argument you have been making though.
Yes...it's a mechanic to keep players from cheesing the boss, thereby preventing them from taking all the time in the world to kill the boss. It's a hard incentive to get players to actually optimize their abilities to kill a boss in a timely fashion. This isn't an arcade game...so...say we don't have an enrage, what would you use instead?
In a game where DPS is the meta I don't see how it's not a challenge. Enrages ensure the players are playing at least somewhat optimally. Without enrage timers you would be able to beat anything as long as you heal enough (its literally impossible to run put of MP on WHM so MP wouldn't be an issue). People could be carried easily and people could get away with playing like garbage.
What would you replace enrage timers with? How would you introduce more difficulty?
It's impossible to run out of MP. I would change that.
I would make stun mechanics useful again.
I would make it so you need to dispell boss or the players.
I would make it so DPS have to make a stun rotation.
I would get rid of predictable mechanics.
Pressing 1,2,3,4 the fastest while avoiding the bullet storm (cast lines). Is literally the most basic game-play there is. Go play Asteroids, same thing.
There is a whole list of skills not being used. I would use those and get rid of the Asteroids mechanics.
You know how they made Asteroids harder as time went on? Faster and more. Basically an Enrage Timer. Congratz you are paying a monthly to play Asteroids.
Last edited by Bobs; 01-25-2018 at 04:36 PM.
If all endgame content is just "asteroids" like you claim, then you should have no trouble getting into a group for Unending coil of Bahamut and downing him easily. It's just "asteroids" after all. I"m sure you can handle it. (Yes this is seriously your logic and it's hilariously bad)
I don't really feel like playing a bullet storm game right now.If all endgame content is just "asteroids" like you claim, then you should have no trouble getting into a group for Unending coil of Bahamut and downing him easily. It's just "asteroids" after all. I"m sure you can handle it. (Yes this is seriously your logic and it's hilariously bad)
The fact that you think UCoB plays even remotely like a bullet hell game is all the proof I need that you clearly have no idea what you are talking about. All your supposed "challenging" solutions have already been done before in other MMO's. It's almost like you just copy/pasted a generic WoW Boss encounter and called it a day, coordinating stuns/interrupts on mechanics (general Veezax anyone?) and dispel rotations are not even in the same realm of difficulty of beating tight enrages on top of executing mechanics. I stand by what i said, I'm still waiting for you to come up with something (at least original) that would trump a enrage timer in addition to the normal boss mechanics while at the same time making sure it's in the same realm of encounter balance.
Also, using the "I don't feel like it right now" card isn't helping your poor argument.
Will just be posting my opinion/experience of ex primal fights in general.
When I started out ff in the past I was not really interested in ex primals because I was not good enough nor was I able to handle the pressure of pulling others down because of me being unable to carry my own weight in the fights. However as I went through HW in the past I got really interested in Ravana primal and so even after the msq and got 60, I tried to do the ex version of it needless to say I tanked the floor so many times and didn't seem to be able to clear it. However eventually when Thordan ex or around that time if I recall correctly that Ravana and Bismarck ex were finally available in df, with the experience I had in wipes back then and with ilvl sync I df-ed it, cleared it and eventually farm it through df. When I first cleared it, that feeling, the sensation, the thrill of the battle and finally being able to best it even though it is sort of an old content already felt really good and I have no regrets at all for all the time spent on it!
Last edited by PuppytimusLeoroccanz; 01-25-2018 at 05:38 PM.
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