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  1. #11
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by jstamos View Post
    Uh it doesn't matter? A potency increase is always good, even if it's not enough.

    Transpose is 100% not meaningless before max level; when you don't have F3/B3 avilable, you max out on MP before you can transpose back. And it's QOL, like I said, nothing more, to have a bigger window to keep Enochian up when there's no targets.

    Thundercloud change keeps it up until you can get into Umbral so it isn't wasted, but fine point on the oGCD.

    Does this fix BLM? No. Are these changes completely meaningless? No, especially for people leveling the class.

    You don't really seem to understand the class enough to be commenting on it.
    I didn't say the Potency increase didn't matter. I said you don't know what it is. But it will not be on the levels to make Black Mage's contributed raid dps competitive with other meta classes, especially given SAM's dps is being untouched.

    Thundercloud change does not remove the problems of Thundercloud that is detailed in my thread and furthermore if you manage your procs correctly, you don't waste a proc in that way - only by having one overwrite a proc.

    Transpose is 100% meaningless because you can already keep up Enochian 100%.

    And leveling? That is irrelevant to the discussion of end game balance.

    I understand the class to a decent level imo, but maybe you should play it in Savage level content someday to be commenting on it.

    Quote Originally Posted by Bernkastelx View Post
    Transpose fix isn't meaningless, the way foul works you can transpose and mess with your cds during certain parts of fights where you are just standing there to try to get two fouls set up. So no I don't see that change being completely awful as people are making it seem. The am timer being reduced was expected and quite frankly I can think of many scenarios where its useful. (Susano ex jumping inbetween the middle during lightning is one of them). The fire and thunder procs are there to make the class easier to play so indifferent about that. Lastly fire iv potency buffed regardless of the increase its still a BUFF. I'll take what I can get at this point.
    If there isn't a break in the fight, there is zero reason to use transpose in Savage/Ultimate level content. For AOE, at end game, it makes no difference, you do the same rotation.

    AM timer is meaningless, i've never had to use it that often and Susano Ex jumping is already mitigated by stutterstepping, triplecast, sharpcast, swiftcast and procs. Movement is not an issue for BLM.

    Fire proc changes make 0 difference whatsoever. You should never lose a firestarter proc if you play correctly. Thundercloud procs - near meaningless because the main time you lose procs is from procs being overwritten. The only change for this will be saving procs for Umbral Ice which you should do anyway if you get them in your second AF. As you said, they make the class easier to play but do nothing for the problem of the class - that its performance ceiling is poor compared to other classes.

    Quote Originally Posted by Bernkastelx View Post
    People expecting complete overhauls or even changes to gameplay need to take a step back and look when did they ever change a class in a patch that wasn't an expansion?
    Does SMN in 4.1 ring a bell?

    I never said I expected complete overhauls. Hell, with SE's track record with BLM, I don't expect a thing as its clear they dislike the class.

    But a potency buff that will not be above 20 potency is absolutely not enough. And some QoL changes would go a long way.

    Maybe you should take a step back and look at how Black Mage has been treated for a long time. But don't worry, we'll either have 3 x Melee + 1 x Physical Ranged or 2 x Melee + 2 x Physical Ranged compositions. Again.
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    Last edited by HaroldSaxon; 01-20-2018 at 04:24 AM.