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  1. #41
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    Can you post the link to that quote? I have been looking for it for days.

    Yoshida has completely back tracked on his word. He has torn the class system apart and none of the classes even remotely resemble what they once were. I'm sick of people defending his actions while denying that he ever said this. He talks about earning back the fans trust but throws out massive lies like this into the community..
    I really don't care what he does, as long as it makes the game better and more final fantasy like, nothing in this game is anything remotely like Final Fantasy expect the odd chocobo and airship which both have been implemented by Yoshida.

    So stop your QQing.

    some of you make me head spin with this self entitlment stuff, if you don't like the direction the game is going dont' play it.
    (1)
    Last edited by Jinko; 11-22-2011 at 04:37 AM.

  2. #42
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    Some of you make me head spin with this self entitlment stuff, if you don't like the direction the game is going dont' play it.
    SE's job is not to appeal to everyone, their job is to make a game that players enjoy. Although these two factors may not necessarily be mutually exclusive, Yoshida and his team still have to walk a fine line to prevent the game from becoming an etitlement-fest black hole. Too many other mmo's have died for the same fault.
    (2)

  3. #43
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I don't know if I'm on drugs or just really loopy from school right now... but...

    I'm really excited for 1.20. I love that we will have defined roles in groups which jobs are for. I think they will add abilities later on but what they are changing is great in my opinion. I can't wait for 1.20 because it's going to really change what you do in combat. As a mage, I'm happy I get to decide on nuking or healing. Not just heal. I voted for a radical change and I accept it. Can't wait!!!
    (6)

  4. #44
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Well...my "knee-jerk reaction" is that people need to stop waxing nostalgic over a broken system that led to homogenized Classes and boring Party-Based play.
    Ye Olde Armoury System may have had it's benefits to Solo-Play but it absolutely destroyed Partying with it's lack of unique class abilities and everyone either just spam-killing in a group or just not bothering to group up in the first place.

    My less knee-jerk (yet still a jerk) reaction is why are some of you now implying that Cross-Class Abilities should be All-or-Nothing? Get rid of Armoury completely? Are you nuts? Is this a secret plot to kill off Solo once and for all? The Conspiracy Theorist in me says that some of you just want 1-50 in 1 day and have nothing but "EndGame" Raids, Dungeons, Primals, etc. which I have no problem with if that's how you choose to play but stop trying to take away from peeps (like me) who enjoy the "Adventure" of leveling, exploring, questing, story missions, etc. (Someone call Brad Meltzer and get the Decoded team to investigate this.)

    Ok now my more serious response has been stated by others in a better fashion but is basically this: They are trying to create a system that is open to different playstyles ie., Large Party, Small Party and Solo. This game is not catering to any 1 style (except with specific content designed for each style) so there are going to be restrictions on Open World Cross-Class Abilities.

    Restrictions does not = Broken though. Rather restrictions allows them to design Content for all 3 playstyles. I am in favor of all the changes so far (with balancing adjustments of course) but we will see soon enough how it all works out. I think it will be for the better overall to attract a wider audience and create a successful game that will last years.
    (3)
    Last edited by Davorok; 11-22-2011 at 05:09 AM.

    Papa was a rolling stone...wherever he laid his barbut was home.





  5. #45
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Davorok View Post
    My less knee-jerk (yet still a jerk) reaction is why are some of you now implying that Cross-Class Abilities should be All-or-Nothing? Get rid of Armoury completely? Are you nuts? Is this a secret plot to kill off Solo once and for all? The Conspiracy Theorist in me says that some of you just want 1-50 in 1 day and have nothing but "EndGame" Raids, Dungeons, Primals, etc. which I have no problem with if that's how you choose to play but stop trying to take away from peeps (like me) who enjoy the "Adventure" of leveling, exploring, questing, story missions, etc. (Someone call Brad Meltzer and get the Decoded team to investigate this.)
    It's quite easy to solo without the aid of cross class skills, you just have to fight within your means.

    Every other mmo class manages to solo without the aid of cross class skills. (it all comes down to balance) Granted thats not SE's strong suit.
    (0)

  6. #46
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Jinko View Post
    It's quite easy to solo without the aid of cross class skills, you just have to fight within your means.

    Every other mmo class manages to solo without the aid of cross class skills. (it all comes down to balance) Granted thats not SE's strong suit.
    For me it's more that a class will effectively be able to adapt to whatever situation is needed in a small party if they have enough options. Obviously for solo play you wouldn't need too much more than whatever would help you outlast the target, either through damage mitigation or healing.
    (1)

  7. #47
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    FYI OP... he's not changing the classes to be totally different than what they are.

    Only thing different he did was take away a crap load of spells that just jumbled up our list of abilities and were basically useless. He may have taken away a healing spell or two from THM and taken away some nukes from CNJ. But they basically do the same thing.

    CNJ only got invited to heal, that's what it's going to do.
    THM was only invited for healing and debuffing and occassional nuke. Now they can nuke, debuffs, and cross class the one heal.
    The rest I don't really care about because they basically do the same exact thing.

    I don't get what you are complaining about. With the debuffs, I honestly think it was smart. If you want to have slow on a mob, you can have a PUG combo it. If you want blind or heavy on a target, you can have an ARC join the party. Basically they are making the less popular/needed classes be more "useful" in combat. If you catch my drift.
    (4)

  8. #48
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OriginalHungerforce View Post
    I missed that one thanks



    Where is this? My understanding is that it was the opposite. Jobs will progress through quests and their level will be based off exp earned on the class(es) required to unlock it.
    Think of Progress in terms of skill collection. Classes gain skills via experience Job's progress via questing.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  9. #49
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Estellios View Post
    For me it's more that a class will effectively be able to adapt to whatever situation is needed in a small party if they have enough options. Obviously for solo play you wouldn't need too much more than whatever would help you outlast the target, either through damage mitigation or healing.
    In a small or light party you only need 1 tank (PLD) 1 healer (WHM) and 2 DPS (take your pick) you could even have the 4th spot as BRD to give party duffs and DPS as well.

    Yes you are right that classes could have more overlap of skills but I don't think its actually needed if you have a good set up.

    Having jobs only could mean that the content in this game could be tuned and balanced much more effectively also, it would probably lessen situations of 7 lnc and 1 con showing up for an Ifrit party.
    (0)
    Last edited by Jinko; 11-22-2011 at 05:56 AM.

  10. #50
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    All classes or jobs are the same, you hit a button, and then hit another button. repeat.
    Anyone can simplify something into absurdity.
    The current system isn't as drastic as people say.
    with a 25% penalty to moves used from outside your class, and with 0 costs equipped, I can honestly say I found quite a difference in the play style of the classes.
    The only way we could make them any more different, is to add system to them, that arn't currently in the programming, and might not be in 2.0 (we don't know, but for those who don;t know what I mean, Im referring to systems such as combo points for Rogues in WoW, or Runes/runic power for Death Knights, etc., Giving each class something to maintain outside of cool downs and just button mashing 1-3.)
    (0)

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