Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 60

Hybrid View

  1. #1
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Well...my "knee-jerk reaction" is that people need to stop waxing nostalgic over a broken system that led to homogenized Classes and boring Party-Based play.
    Ye Olde Armoury System may have had it's benefits to Solo-Play but it absolutely destroyed Partying with it's lack of unique class abilities and everyone either just spam-killing in a group or just not bothering to group up in the first place.

    My less knee-jerk (yet still a jerk) reaction is why are some of you now implying that Cross-Class Abilities should be All-or-Nothing? Get rid of Armoury completely? Are you nuts? Is this a secret plot to kill off Solo once and for all? The Conspiracy Theorist in me says that some of you just want 1-50 in 1 day and have nothing but "EndGame" Raids, Dungeons, Primals, etc. which I have no problem with if that's how you choose to play but stop trying to take away from peeps (like me) who enjoy the "Adventure" of leveling, exploring, questing, story missions, etc. (Someone call Brad Meltzer and get the Decoded team to investigate this.)

    Ok now my more serious response has been stated by others in a better fashion but is basically this: They are trying to create a system that is open to different playstyles ie., Large Party, Small Party and Solo. This game is not catering to any 1 style (except with specific content designed for each style) so there are going to be restrictions on Open World Cross-Class Abilities.

    Restrictions does not = Broken though. Rather restrictions allows them to design Content for all 3 playstyles. I am in favor of all the changes so far (with balancing adjustments of course) but we will see soon enough how it all works out. I think it will be for the better overall to attract a wider audience and create a successful game that will last years.
    (3)
    Last edited by Davorok; 11-22-2011 at 05:09 AM.

    Papa was a rolling stone...wherever he laid his barbut was home.





  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Davorok View Post
    My less knee-jerk (yet still a jerk) reaction is why are some of you now implying that Cross-Class Abilities should be All-or-Nothing? Get rid of Armoury completely? Are you nuts? Is this a secret plot to kill off Solo once and for all? The Conspiracy Theorist in me says that some of you just want 1-50 in 1 day and have nothing but "EndGame" Raids, Dungeons, Primals, etc. which I have no problem with if that's how you choose to play but stop trying to take away from peeps (like me) who enjoy the "Adventure" of leveling, exploring, questing, story missions, etc. (Someone call Brad Meltzer and get the Decoded team to investigate this.)
    It's quite easy to solo without the aid of cross class skills, you just have to fight within your means.

    Every other mmo class manages to solo without the aid of cross class skills. (it all comes down to balance) Granted thats not SE's strong suit.
    (0)

  3. #3
    Player

    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    44
    Quote Originally Posted by Junpei View Post
    The initial outline stated traits wont be cross class (source: http://forum.square-enix.com/ffxiv/t...509#post441509 - under heading 4 it states "All traits will be made class-exclusive."
    I missed that one thanks

    EXP earned as a job is given to the attached class, so people will be partying as jobs.
    Where is this? My understanding is that it was the opposite. Jobs will progress through quests and their level will be based off exp earned on the class(es) required to unlock it.
    (0)

  4. #4
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OriginalHungerforce View Post
    I missed that one thanks



    Where is this? My understanding is that it was the opposite. Jobs will progress through quests and their level will be based off exp earned on the class(es) required to unlock it.
    Think of Progress in terms of skill collection. Classes gain skills via experience Job's progress via questing.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  5. #5
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm really terrified that the job system is going to end up being extremely awkward, moreso than the armory system and then that would pretty much be the end of FFXIV. I'll have to wait and see until jobs are actually released, but implementing "party-only" versions of the same classes that we have now sounds extremely weird and easy to f*** up.
    (2)

  6. #6
    Player
    Jigg's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    117
    Character
    To'lohk Nunh
    World
    Balmung
    Main Class
    Lancer Lv 60
    The armory system is pretty straightforward...Yoshi's bringing the classes inline with his vision of the game, which is a MUCH better vision than the original by far. Currently, the jobs are going to be 1:1, but since they're items (Job Stones) then this won't or shouldn't always be the case. I could see Marauder going Warrior and Dark Knight for example.

    Put down your 'The End is Nigh' signs and play the game. Changes are coming, and we've known about them for quite a long time.
    (5)

  7. #7
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jigg View Post
    The armory system is pretty straightforward...Yoshi's bringing the classes inline with his vision of the game, which is a MUCH better vision than the original by far. Currently, the jobs are going to be 1:1, but since they're items (Job Stones) then this won't or shouldn't always be the case. I could see Marauder going Warrior and Dark Knight for example.

    Put down your 'The End is Nigh' signs and play the game. Changes are coming, and we've known about them for quite a long time.
    too bad it's a vision of a blind man. you have your belief his vision is better than the original and mine is the opposite. it makes neither of us right and neither of us wrong.
    (2)


    http://crystalknights.guildwork.com/

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Topics like this shouldn't exist until the actual VU takes place. The input is nothing more then fear of what one may think the changes may lead to. While sure it may suck to see some of your favorite abilities disappear or class concepts change completely, it's not fair to pass judgement til you actually see it in action. Also it's not like we've even gotten the whole picture yet, there are still 12 traits for each class which we have yet to see which could completely change the way we view the classes as of now.

    There's to much assuming that just because the changes are so drastic and things are only being given 15 skills and such that it'll will kill the armory system. But if you take a step back you would notice that about 57 abilities can be cross-classed and by 50 you can select 10 of those so it's not like you have options. If you take a look at the abilities available to choose from there's is quite the option, you can decide on using mp to evade an attack or magic, lower enmity while increasing TP gain of next attack, you can set an action that let's you attack again if you missed an attack, even one for parrying. You can increase your parry rate or set an ability that instantly restores HP. You can reduce the amount of dmg taken while increasing enmity gains.

    So to think that this armory system limping along in a horribly disfigured state is quite the wrong impression to take if you look at all the cross-class ability options. Also the assumption made on Archer going from DD to support is false as well, 5 abilities don't dictate a class as a whole. While Archer has one "support" ability in the effect of an AOE movement speed, they don't gain support abilities til they select the job Bard. Even with Bard they are given one melee move and it's not like the moves they are given are useless. The support they provide is quite helpful and easy to use. If an Archer has a problem being on Bard to either give all players more HP, give mages a Refresh effect, give the entire party a dmg potency increase or give the party a TP regain effect then that's just lazy lol. Honestly speaking with the options available to Bard it's not like those very abilities can't be used to also increase your own dmg, it's just that every few minutes you might have to reapply it but you can at least know that the very input you are putting into battle is a helpful one that will increase overall damage while saving you some time from having to use some arrows lol.

    But ya, just wait before making topics like this, there is to much assuming going on with the original post that you may just find yourself loving the new system once you try it out and find it silly that you ever thought it was causing the armory system to become disfigured lol.

    @OriginalHungerforce:

    That just means when you are using the Paladin job your xp will go towards your Gladiator level so it's not like being on Paladin will limit your ability to obtain xp.
    (2)
    Last edited by Airget; 11-22-2011 at 02:29 AM.

  9. #9
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    accident double post.
    (0)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yes I think they should abolish the class system and in all honesty I can see that happening somewhere down the road eventually.

    Yoshi-p please give us a FFT style job system.

    Make the job system 100% unique with no cross class skills.
    (2)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast