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  1. #1
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    So what i'm really hearing is 1 step forward with the class adjustments, and 2 steps back with no enfeebles. I don't get the logic. I guess the Devs just want us to enfeeble mobs through bonus combos and don't want us to double up on enfeebles. Which is fine i guess but enfeebles was part of the casters repertoire.
    (4)

  2. #2
    Quote Originally Posted by DGMart View Post
    So what i'm really hearing is 1 step forward with the class adjustments, and 2 steps back with no enfeebles. I don't get the logic. I guess the Devs just want us to enfeeble mobs through bonus combos and don't want us to double up on enfeebles. Which is fine i guess but enfeebles was part of the casters repertoire.

    Well since we're bringing logic into this:

    They make up the tiniest of spell count for WHM/BLM path compared to jobs like Time Mage, 'Green Magic', Geomancer, Blue Mage/Magic (the main enfeebler), Red Mage, (insert tons of FF Tactics enfeeblers here).and so on.

    So yeah it's always been a part of a caster's grimoire, but conjurer in FFXIV is different from the original conjurer, which was a pseudo summoner with white/black magic attached to it, so in the end we have to wait and see what's planned, since Combos and previous BRs were the way XIV enfeebled enemies, since prior to skill adjustments, they were (and still are) almost useless to cast. Some have it's uses (Absorbs) but honestly? They make such a minute difference at the present time it's a wasted slot.
    (2)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Elexia View Post
    Well since we're bringing logic into this:

    They make up the tiniest of spell count for WHM/BLM path compared to jobs like Time Mage, 'Green Magic', Geomancer, Blue Mage/Magic (the main enfeebler), Red Mage, (insert tons of FF Tactics enfeeblers here).and so on.

    So yeah it's always been a part of a caster's grimoire, but conjurer in FFXIV is different from the original conjurer, which was a pseudo summoner with white/black magic attached to it, so in the end we have to wait and see what's planned, since Combos and previous BRs were the way XIV enfeebled enemies, since prior to skill adjustments, they were (and still are) almost useless to cast. Some have it's uses (Absorbs) but honestly? They make such a minute difference at the present time it's a wasted slot.
    lol much like "increases magic casting range"?

    i cast far enough, whats the point of casting even further? that slot could have very easily been dedicated to a different ability such as "increases damage output of your next spell"

    people can argue all they want that FF____ had these spells and it was ______ this way.
    the fact is, an MMO needs enfeebles.
    They already said they will only be focusing their next classes on two pet classes NOT arcanist or musketeer.
    Summoner and Beast master are planned for the release of 2.0
    this means that we are not going to get any enfeebles for more than a year. and it sure as hell doesnt take a month or two to create more classes. this means its going to be well over a year till we see any enfeebling classes such as RDM or DRK

    "but our enfeebles were almost useless so why have them?" ....... SOOOO MAKE THEM USEFUL. Bind as an enfeeble would be fantastic for solo mages.

    What about crowd control? Bind, gravity, and absorb DEF/or ATT is fantastic if you fixed them to be more effective!

    again, SMN and BST has already been confirmed to be the next classes which are a year away. they said they are currently working on the foundations for them and not for any other class. this is a looong time away.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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