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  1. #11
    Player

    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    44
    OMFG really getting tired of these whiney posts before even knowing how things will work.

    For instance, there are no action points, most of the abilities and spells are deleted, there are no guild marks and thus no cross class traits to buy and use, and while you can still equip abilities from other classes, you can only do 1 extra one every few ranks now.
    Actions points arent needed as we've been given a set number of actions we can equip cross class (10 actions). I dont think any more than that is really needed with the new skill set. How is that a major change?
    As far as traits go, how do you know there won't be any cross class traits?
    Let's face it, the Armoury system is not the Armoury system we signed up for on day one.
    It's still very much there. The main feature of the "armoury system" was just changing your weapon meant changing your class. If you're referring to being able to mix and match skills across multible classes, That is also still very much there, just limited to certain actions and a certain amount.

    Classes have also completely changed in patch 1.20. DoM are completely redone, Archer has gone from DD to support, and Pugilist has gone from away from an emphasis on DD. The fact that classes are still in the game is just a reluctant fan service at this point. Gladiator for example. What role is there for a Gladiator outside the role of Paladin? It's the same thing but having it be separate is just confusing at the point we've come to.
    Yes classes have been redone. But who is to say archer wont dish out damage? Archer didnt go from DD to support it went from DD to DD PLUS support.
    Pug didn't lose it's DD capabilities. It went from DD to DD PLUS elemental damage.
    Gladiator? What role was there for gladiator before? It was always meant to be a tank. Paladin is just an upgraded more specialized tank.

    People are misunderstanding the class/job system. SEVERELY. The classes in ffxiv are like the basic jobs in ffxi. The jobs in ffxiv are like the advanced jobs in ffxi. They just renamed and rearranged the skills and renamed the classes.
    The job system will not render classes obsolete. Did the advanced jobs render the basic jobs obsolete in ffxi? NO! Warrior tanked in the beginning before Paladins were around/released. But when Paladin came out it was the sought after tank. Does that mean no one took Warrior? No they still took warrior.
    The dev team could have left these systems alone and decided to implement their radical changes overtop, like a job system wherein you have all new abilities at your disposal and none of your class abilities. Let's face it though, they decided to delete class abilities because of how complex that system would have been. So to those that have been playing since launch, I ask what is the significance of a class now?
    What is the significance of a class? Well for one I doubt the jobs will be able to solo much as they have roles that are so finely defined they're wont be able to sustain the other roles
    As another poster suggested recently, if the dev team made a radical change like this, they could present the option of considering your levels earned as points that you could reallocate towards the new classes if you elect to do so. needed to solo anything of significance. Where as a class would still be able to do this.
    Also YOUR JOB STRENGTH/LEVEL IS DEPENDANT ON YOUR CLASS LEVEL. So when that level cap raises guess who's going to be partying it up? CLASSES!!!
    Then we just have a job system. I think starting from patch 1.20, we would be better off with only a job system and no classes whatsoever.
    I think if we're really going to have a radical change in this game it should be radical and not just a mediocre compromise. The more patch notes and plans I see, the more I cringe at the merging of these old, open systems with the new, closed ones. Let's just go all the way. We will be better off if you could just select Black Mage, White Mage, Bard, or Paladin at the character creation screen instead of trying to explain to somebody how the classes work in this game.
    I do not agree with this at all. These changes are in no way mediocre. If you actually take the time to study the list of actions and their descriptions you will see that every class has been given a more defined role. Not so defined that they wont be able to solo but defined enough to give them a purpose and to stop the exclusion of classes in certain events. Ifrit was not meant to be fought with 5 lancers!
    Add the jobs on top of the classes and thats where the roles become so finely defined that you will not be able to solo effectively.
    Think of it this way. Jobs are an interlocking system. A chain if you will. Where each job will be dependant on another to be effective to it's fullest potential. I can already see mages and monks being dependant on bards and paladins full abilities being dependant on whm. Look closely at those job abilities. You'll see it too. They've created a chain where each link has a purpose and no one is potentially "over powered" and every job is equally sought after in party play. Will there be weak links in the chain? Probably but we will get balancing patches soon after.
    Classes on the other hand give you the ability to break that chain. Combining abilities for when the time calls for it or for events that only require small groups..
    (5)
    Last edited by OriginalHungerforce; 11-21-2011 at 11:30 PM.