As much as I enjoyed the armory system, after what they've presented for changes to classes I think this is the best choice they could make. I have not played any melee classes, but from the standpoint of the Disciples of Magic I feel as if they crossed the line on changes, if only because I've apparently misinterpreted what Yoshi-P himself said.

Quote Originally Posted by Yoshida
Our next class revamps will not alter the fundamentals of each class.

As such, some details will be changed, but there will not be any major changes for classes.

Of course, if there are many demands for change after we release the details of the class revamps, we will look into those demands.
Call me crazy, but the removal and exchange of so many skills between the two mage classes present certainly seem to both be major changes and alternations to the fundamentals of both.

As stated, action points have been removed, more exclusive traits and abilities have been put in place, and the amount that can be used as cross-skills have been reduced. As I've said several times in other places, while the Jobs were created for the specialized roles that people desired so greatly, the classes have already become specialized in the process making the whole thing redundant (at least in my opinion).

The system at this point looks like its going to just get more convoluted and more complicated than necessary. Having just jobs would make things much easier, and I'm sure not enough people would care since everyone was screaming for individuality in the first place.