Results 1 to 10 of 221

Hybrid View

  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gelesto View Post
    For healing as stated above effecdtive healing (damage absorbed by shields also would count towards this) meaning no overheals would increase your "score"
    Grading a healer on their actual healing throughput is actually quite tricky because in essence, your healing throughput is as dependent on the rest of the group as it is the healer in question. Frankly, I think it's better to simply grade everyone with a 'damage' rank and leave it at that (Aka what they did for SSS).

    At one extreme, I might get a group with 2 excellent DPS and a new tank that whilst competent, may not have the confidence for large pulls, in a run like this I'd be free to push as hard on the DPS as my MP allows, the incoming damage would be minimal and could likely be healed efficiently primarily with Regens and oGCDs.

    At the other extreme, you'd have a group with 2 sub par DPS, a tank that pulls big but otherwise isn't great and a healer that precasts medica II. Even once you discard the overhealing, that WHM will inevitably smash my HPS by a huge margin through the sheer amount of extra damage taken.

    By providing a grade on effective healing done, this system is proclaiming that the second example played better than the first. That's really not a good stance to take IMHO.

    An alternative approach might be provide a Healing Efficiency score. Take the overall effective healing done and rank it vs the MP used to achieve this healing to. That would reward better cooldown and oGCD usage as well. Of course, it'll still be swayed by the comparative skill of the rest of the group, but perhaps less so. It's not perfect (few would sing the praises of consistently using Cure over Cure II at 70 now), but as someone who played the logs healing rankings game pretty hard during HW, it's about the best healing centric metric I can think of.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Sebazy View Post
    snip
    How does overhealing work exactly? I mean, i get that it basically means how much extra healing a player does than 'necessary', but how does that have an impact on, say FFLOGs, aside from the obvious DPS?
    (0)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KaivaC View Post
    How does overhealing work exactly? I mean, i get that it basically means how much extra healing a player does than 'necessary', but how does that have an impact on, say FFLOGs, aside from the obvious DPS?
    It simply get's discarded from what you see by default so for the most part there is no impact until people start looking at the figures more closely.

    You can renable it though. For example effective healing done vs raw healing including overheal.

    In the second example, the thickness of the line denotes how much overhealing is being done at that point in time.

    As for overhealing being a good or bad thing, the waters have been muddied somewhat lately. A little overheal is almost unavoidable unless you want to take risks with mechanics that need players to be topped but for the most part, it's not something you want to encourage but at the same time, it can be played to your favour in certain cases. That's likely a topic for a different thread!
    (3)
    Last edited by Sebazy; 01-10-2018 at 11:18 PM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Sebazy View Post
    snip
    I think I'm done making threads for a week lol. But sure, I'd like to revisit this sometime...I know I've done some overhealing, but I never really understood if it was good or bad.
    (1)

  5. #5
    Player
    Gelesto's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    206
    Character
    Gelesto T'ki
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sebazy View Post
    snip
    As with tanking healers would get points from doing damage too your not limited to heal only, play good get good score
    (0)

  6. #6
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by KaivaC View Post
    But....that already happens...in Rabanastre...in Omega Savage....happened for a good while in The Royal Menagerie....

    Good King Moogle...
    Leviathan HM and Ex...
    Pretty much any 8-man content, it has happened. Except Ifrit currently. But I'm sure it's happened there too.
    Yes I haven't got there yet but I remember the other dungeon raids and when it got bad I left because fighting results in not finishing the fight.

    I am saying on a larger scale if a Parser was allowed then everyone who wanted it would be using it so each dungeon would have higher results of someone picking a fight over what they think is wrong and they could be party with a friend and because they kick other dude the friend leaves killing the dungeon and I don't know about you, I ain't flagging up again for 20-30 minute dungeons or waiting for replacements cause sometimes they never show up.

    Bad enough you have to wait in a line and this would probably draw a huge line for me.

    I could choose tank but I like to DPS.
    (1)
    Last edited by Zeonx; 01-10-2018 at 11:04 PM.

  7. #7
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Zeonx View Post
    snip
    I think you're going with worst case scenario here. A lot of us made our feelings be known that we wouldn't mind personal parsers. If the grading system were implemented correctly and it was only viewable only by the player, I'd be all for that as well. I'm generally down for anything that leads to my personal improvement.

    Also on a side note, you probably have been parsed yourself, and I don't think that's led to any trouble for you, has it?
    (2)

  8. #8
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Zeonx View Post
    Yes I haven't got there yet but I remember the other dungeon raids and when it got bad I left because fighting results in not finishing the fight.

    I am saying on a larger scale if a Parser was allowed then everyone who wanted it would be using it so each dungeon would have higher results of someone picking a fight over what they think is wrong and they could be party with a friend and because they kick other dude the friend leaves killing the dungeon and I don't know about you, I ain't flagging up again for 20-30 minute dungeons or waiting for replacements cause sometimes they never show up.

    Bad enough you have to wait in a line and this would probably draw a huge line for me.

    I could choose tank but I like to DPS.
    Wait, something just dawned on me about this post.

    Do you not use the PF for 8-mans? You mentioned a queue...do you do all of your 8-mans (I see your level, so I don't think you've made it to The Royal Menagerie) through the Duty Finder?
    (1)