Hello everyone. While I was taking a shower this morning I've had an idea and I like it so much that I figured I would share it with you all.
Now as far as I know this is a new idea but I'm sure some of you will correct me.
It might be difficult to remember but before Viera, Dancers, people who glamour too much and RMT there were pretty frequent calls for a new progression system. This is what I want to tackle now.
Now the biggest problem with a talent system, according to Yoshi-P is that people would just end up picking the best option and the illusion of choice would go away.
Here is how I plan to circumvent this issue.
Once you get at least one job or class to the level cap you unlock the junction system. What are we going to junction? Primals? Nah, primals are for summoners. We are going to junction one of the twelve. Now instead of wasting XP you instead earn points that can used to level up your patron god and earn stuff like passive bonuses, cosmetic changes or even completely new abilities that may or may not replace basic ones. It is also shared between your classes. So you might not be earn more points with a class that is only level 10 or so, but you can enjoy the benefits. It is sort of like the legacy system in SWTOR. Although Diablo III's paragon system might be a better analogy.
So about picking the best: Like in the FFVIII Junction system you would be able to switch whoever you have junctioned. And each of the gods would be the best for something. Like one would maybe boost XP gain and have other perks good for leveling. One would be good for currency gain. Another might be the best at PVP healing or pve tanking.
And it would be up to you to decide in what order do you want to level them.
Of course ideally there would be lore heavy questlines to unlock each god on the grid.
This would also get players something more permanent to work for, unlike tomestones that quickly become obsolete.
As an added bonus this could even help class balance. For example let us suppose that Paladins are getting left out of PVE content because they are not as good as Warrior and DK. Next patch adds a new tier to the talent trees and the pve tanking god gets perks that increase blocking other traits that benefit Paladin more than the other tanks.
An optional but pretty nice addition would be to add vendors that increase their selection of offerable wares when you reach certain milestones with a given god, much the same way reputation vendors work.
These shops could sell, among other things, gear belonging to their favored roles made available for any class for glamour purposes.
http://forum.square-enix.com/ffxiv/t...ement-currency
Draco here has been working hard to come up with something to use the now pretty useless achievement currency. Either this shop or the whole junction system could also be a way to eat up achievement points. While achievements can't be grinded indefinitely as there is only a finite number of them available, they also increase with every content patch.